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- fixed: Screen size update coordinates were copied into the wrong buffer location.
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2 changed files with 4 additions and 2 deletions
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@ -221,7 +221,7 @@ void FFlatVertexBuffer::OutputResized(int width, int height)
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vbo_shadowdata[7].Set((float)width, (float)height, 0, 0, 0);
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Map();
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memcpy(map, &vbo_shadowdata[4], 4 * sizeof(FFlatVertex));
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memcpy(&map[4], &vbo_shadowdata[4], 4 * sizeof(FFlatVertex));
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Unmap();
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}
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@ -189,7 +189,9 @@ void OpenGLFrameBuffer::Update()
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int clientHeight = GetClientHeight();
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if (clientWidth > 0 && clientHeight > 0 && (Width != clientWidth || Height != clientHeight))
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{
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Resize(clientWidth, clientHeight);
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// Do not call Resize here because it's only for software canvases
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Pitch = Width = clientWidth;
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Height = clientHeight;
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V_OutputResized(Width, Height);
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GLRenderer->mVBO->OutputResized(Width, Height);
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}
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