gzdoom/src/textures
Christoph Oelckers c630b07011 - replaced SDWORD with int32_t globally.
This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
2017-03-03 19:35:08 +01:00
..
anim_switches.cpp
animations.cpp - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
automaptexture.cpp
backdroptexture.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
bitmap.cpp
bitmap.h
buildtexture.cpp
canvastexture.cpp
ddstexture.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
emptytexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
multipatchtexture.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-22 11:29:44 +01:00
patchtexture.cpp
pcxtexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
pngtexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
rawpagetexture.cpp
texture.cpp Add 1 pixel tall and wide texture support to the renderer 2016-11-01 00:08:16 -05:00
texturemanager.cpp - all menu items scriptified, but not yet active. 2017-02-11 16:11:48 +01:00
textures.h - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
tgatexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
warpbuffer.h
warptexture.cpp Fixed harmless initialization order mismatch 2017-01-06 10:40:51 +01:00