gzdoom/src/menu
2016-02-09 02:49:28 -05:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
listmenu.cpp Fixed crash when clicking on back button in main menu 2015-10-10 15:03:14 +03:00
loadsavemenu.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
menu.cpp Merge branch 'master' into scripting 2013-08-18 12:18:59 +02:00
menu.h - added Zandronum's text input menu items. 2015-05-28 09:22:48 +02:00
menudef.cpp Print warning to console if unknown texture found in menu definition 2015-10-07 12:13:11 +03:00
menuinput.cpp - added Zandronum's text input menu items. 2015-05-28 09:22:48 +02:00
messagebox.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
optionmenu.cpp - added some range checks to PgUp(PgDown code for option menus. 2016-01-23 21:23:02 +01:00
optionmenuitems.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
playerdisplay.cpp - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
playermenu.cpp Fixed: Player color slider size/position was wrong when using language strings. 2016-02-09 02:49:28 -05:00
readthis.cpp replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
videomenu.cpp - Improve letterboxing in fullscreen by taking into account animorphic ratio settings. 2014-12-11 01:35:27 -05:00