gzdoom/src/polyrenderer/scene
Magnus Norddahl c4768441b4 - Fix playersprite offset being wrong in softpoly
- Remove DFrameBuffer::GetCanvas as it always returned null
2018-04-08 15:49:06 +02:00
..
poly_cull.cpp - Fix crash when reloading a map 2018-03-17 00:09:43 +01:00
poly_cull.h - Fix crash when reloading a map 2018-03-17 00:09:43 +01:00
poly_decal.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
poly_decal.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_light.cpp - Cleaned up some copyright statements 2017-09-02 17:14:02 +02:00
poly_light.h - Cleaned up some copyright statements 2017-09-02 17:14:02 +02:00
poly_model.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
poly_model.h - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
poly_particle.cpp - additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup 2018-02-24 16:04:20 -05:00
poly_particle.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_plane.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
poly_plane.h - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
poly_playersprite.cpp - Fix playersprite offset being wrong in softpoly 2018-04-08 15:49:06 +02:00
poly_playersprite.h - 2D drawer implementation complete for hardware renderer. 2018-03-29 16:21:21 +02:00
poly_portal.cpp - Apply viewpoint roll 2017-11-24 22:03:46 +01:00
poly_portal.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_scene.cpp - Fix crash when reloading a map 2018-03-17 00:09:43 +01:00
poly_scene.h - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
poly_sky.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
poly_sky.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_sprite.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
poly_sprite.h - Add dynamic light to sprites 2017-09-23 14:14:59 +02:00
poly_wall.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
poly_wall.h - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
poly_wallsprite.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
poly_wallsprite.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00