.. |
poly_cull.cpp
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- Fix crash when reloading a map
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2018-03-17 00:09:43 +01:00 |
poly_cull.h
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- Fix crash when reloading a map
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2018-03-17 00:09:43 +01:00 |
poly_decal.cpp
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- made SPROFS a more usable feature.
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2018-03-31 10:37:46 +02:00 |
poly_decal.h
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- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
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2017-09-07 00:34:09 +02:00 |
poly_light.cpp
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- Cleaned up some copyright statements
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2017-09-02 17:14:02 +02:00 |
poly_light.h
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- Cleaned up some copyright statements
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2017-09-02 17:14:02 +02:00 |
poly_model.cpp
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- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
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2018-03-18 21:33:44 +01:00 |
poly_model.h
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- Add model rendering to the software renderer
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2017-11-27 23:47:26 +01:00 |
poly_particle.cpp
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- additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup
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2018-02-24 16:04:20 -05:00 |
poly_particle.h
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- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
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2017-09-07 00:34:09 +02:00 |
poly_plane.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
poly_plane.h
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- Improved transfer heights support in softpoly
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2017-09-30 23:58:11 +02:00 |
poly_playersprite.cpp
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- Fix playersprite offset being wrong in softpoly
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2018-04-08 15:49:06 +02:00 |
poly_playersprite.h
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- 2D drawer implementation complete for hardware renderer.
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2018-03-29 16:21:21 +02:00 |
poly_portal.cpp
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- Apply viewpoint roll
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2017-11-24 22:03:46 +01:00 |
poly_portal.h
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- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
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2017-09-07 00:34:09 +02:00 |
poly_scene.cpp
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- Fix crash when reloading a map
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2018-03-17 00:09:43 +01:00 |
poly_scene.h
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- Improved transfer heights support in softpoly
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2017-09-30 23:58:11 +02:00 |
poly_sky.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
poly_sky.h
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- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
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2017-09-07 00:34:09 +02:00 |
poly_sprite.cpp
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- made SPROFS a more usable feature.
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2018-03-31 10:37:46 +02:00 |
poly_sprite.h
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- Add dynamic light to sprites
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2017-09-23 14:14:59 +02:00 |
poly_wall.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
poly_wall.h
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- Improved transfer heights support in softpoly
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2017-09-30 23:58:11 +02:00 |
poly_wallsprite.cpp
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- made SPROFS a more usable feature.
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2018-03-31 10:37:46 +02:00 |
poly_wallsprite.h
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- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
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2017-09-07 00:34:09 +02:00 |