gzdoom/src/polyrenderer/scene/poly_decal.cpp
Christoph Oelckers 6d6196388e - made SPROFS a more usable feature.
This was originally invented to fix the sprite offsets for the hardware renderer.
Changed it so that it doesn't override the original offsets but acts as a second set.
A new CVAR has been added to allow controlling the behavior per renderer.
2018-03-31 10:37:46 +02:00

286 lines
9.7 KiB
C++

/*
** Polygon Doom software renderer
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include <stdlib.h>
#include "templates.h"
#include "doomdef.h"
#include "sbar.h"
#include "r_data/r_translate.h"
#include "poly_decal.h"
#include "polyrenderer/poly_renderer.h"
#include "polyrenderer/scene/poly_light.h"
#include "polyrenderer/poly_renderthread.h"
#include "a_sharedglobal.h"
#include "swrenderer/scene/r_scene.h"
void RenderPolyDecal::RenderWallDecals(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, const seg_t *line, uint32_t stencilValue)
{
if (line->linedef == nullptr && line->sidedef == nullptr)
return;
for (DBaseDecal *decal = line->sidedef->AttachedDecals; decal != nullptr; decal = decal->WallNext)
{
RenderPolyDecal render;
render.Render(thread, worldToClip, clipPlane, decal, line, stencilValue);
}
}
void RenderPolyDecal::Render(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, DBaseDecal *decal, const seg_t *line, uint32_t stencilValue)
{
if (decal->RenderFlags & RF_INVISIBLE || !viewactive || !decal->PicNum.isValid())
return;
FTexture *tex = TexMan(decal->PicNum, true);
if (tex == nullptr || tex->UseType == ETextureType::Null)
return;
sector_t *front, *back;
GetDecalSectors(decal, line, &front, &back);
// Calculate unclipped position and UV coordinates
// decals should not use renderer specific offsets.
double edge_left = tex->GetLeftOffset(0) * decal->ScaleX;
double edge_right = (tex->GetWidth() - tex->GetLeftOffset(0)) * decal->ScaleX;
DVector2 angvec = (line->v2->fPos() - line->v1->fPos()).Unit();
DVector2 normal = { angvec.Y, -angvec.X };
double dcx, dcy;
decal->GetXY(line->sidedef, dcx, dcy);
DVector2 decal_pos = DVector2(dcx, dcy) + normal;
DVector2 decal_left = decal_pos - edge_left * angvec;
DVector2 decal_right = decal_pos + edge_right * angvec;
bool flipTextureX = (decal->RenderFlags & RF_XFLIP) == RF_XFLIP;
double u_left = flipTextureX ? 1.0 : 0.0;
double u_right = flipTextureX ? 1.0 - tex->Scale.X : tex->Scale.X;
double u_unit = (u_right - u_left) / (edge_left + edge_right);
double zpos = GetDecalZ(decal, line, front, back);
double spriteHeight = decal->ScaleY / tex->Scale.Y * tex->GetHeight();
double ztop = zpos + spriteHeight - spriteHeight * 0.5;
double zbottom = zpos - spriteHeight * 0.5;
double v_top = 0.0;
double v_bottom = tex->Scale.Y;
double v_unit = (v_bottom - v_top) / (zbottom - ztop);
// Clip decal to wall part
double walltopz, wallbottomz;
GetWallZ(decal, line, front, back, walltopz, wallbottomz);
double clip_left_v1 = (decal_left - line->v1->fPos()) | angvec;
double clip_right_v1 = (decal_right - line->v1->fPos()) | angvec;
double clip_left_v2 = (decal_left - line->v2->fPos()) | angvec;
double clip_right_v2 = (decal_right - line->v2->fPos()) | angvec;
if ((clip_left_v1 <= 0.0 && clip_right_v1 <= 0.0) || (clip_left_v2 >= 0.0 && clip_right_v2 >= 0.0))
return;
if (clip_left_v1 < 0.0)
{
decal_left -= angvec * clip_left_v1;
u_left -= u_unit * clip_left_v1;
}
if (clip_right_v1 < 0.0)
{
decal_right -= angvec * clip_right_v1;
u_right -= u_unit * clip_right_v1;
}
if (clip_left_v2 > 0.0)
{
decal_left -= angvec * clip_left_v2;
u_left -= u_unit * clip_left_v2;
}
if (clip_right_v2 > 0.0)
{
decal_right -= angvec * clip_right_v2;
u_right -= u_unit * clip_right_v2;
}
double clip_top_floor = ztop - wallbottomz;
double clip_bottom_floor = zbottom - wallbottomz;
double clip_top_ceiling = ztop - walltopz;
double clip_bottom_ceiling = zbottom - walltopz;
if ((clip_top_floor <= 0.0 && clip_bottom_floor <= 0.0) || (clip_top_ceiling >= 0.0 && clip_bottom_ceiling >= 0.0))
return;
if (clip_top_floor < 0.0)
{
ztop -= clip_top_floor;
v_top -= v_unit * clip_top_floor;
}
if (clip_bottom_floor < 0.0)
{
zbottom -= clip_bottom_floor;
v_bottom -= v_unit * clip_bottom_floor;
}
if (clip_top_ceiling > 0.0)
{
ztop -= clip_top_ceiling;
v_top -= v_unit * clip_top_ceiling;
}
if (clip_bottom_ceiling > 0.0)
{
zbottom -= clip_bottom_ceiling;
v_bottom -= v_unit * clip_bottom_ceiling;
}
// Generate vertices for the decal
TriVertex *vertices = thread->FrameMemory->AllocMemory<TriVertex>(4);
vertices[0].x = (float)decal_left.X;
vertices[0].y = (float)decal_left.Y;
vertices[0].z = (float)ztop;
vertices[0].w = 1.0f;
vertices[0].u = (float)u_left;
vertices[0].v = (float)v_top;
vertices[1].x = (float)decal_right.X;
vertices[1].y = (float)decal_right.Y;
vertices[1].z = (float)ztop;
vertices[1].w = 1.0f;
vertices[1].u = (float)u_right;
vertices[1].v = (float)v_top;
vertices[2].x = (float)decal_right.X;
vertices[2].y = (float)decal_right.Y;
vertices[2].z = (float)zbottom;
vertices[2].w = 1.0f;
vertices[2].u = (float)u_right;
vertices[2].v = (float)v_bottom;
vertices[3].x = (float)decal_left.X;
vertices[3].y = (float)decal_left.Y;
vertices[3].z = (float)zbottom;
vertices[3].w = 1.0f;
vertices[3].u = (float)u_left;
vertices[3].v = (float)v_bottom;
// Light calculations
bool foggy = false;
int actualextralight = foggy ? 0 : PolyRenderer::Instance()->Viewpoint.extralight << 4;
bool fullbrightSprite = (decal->RenderFlags & RF_FULLBRIGHT) == RF_FULLBRIGHT;
int lightlevel = fullbrightSprite ? 255 : front->lightlevel + actualextralight;
PolyDrawArgs args;
args.SetLight(GetColorTable(front->Colormap), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), fullbrightSprite);
args.SetColor(0xff000000 | decal->AlphaColor, decal->AlphaColor >> 24);
args.SetStyle(decal->RenderStyle, decal->Alpha, decal->AlphaColor, decal->Translation, tex, false);
args.SetTransform(&worldToClip);
args.SetFaceCullCCW(true);
args.SetStencilTestValue(stencilValue);
args.SetWriteStencil(true, stencilValue);
args.SetClipPlane(0, clipPlane);
args.SetDepthTest(true);
args.SetWriteStencil(false);
args.SetWriteDepth(false);
args.DrawArray(thread, vertices, 4, PolyDrawMode::TriangleFan);
}
void RenderPolyDecal::GetDecalSectors(DBaseDecal *decal, const seg_t *line, sector_t **front, sector_t **back)
{
// for 3d-floor segments use the model sector as reference
if ((decal->RenderFlags&RF_CLIPMASK) == RF_CLIPMID)
*front = decal->Sector;
else
*front = line->frontsector;
*back = (line->backsector != nullptr) ? line->backsector : line->frontsector;
}
double RenderPolyDecal::GetDecalZ(DBaseDecal *decal, const seg_t *line, sector_t *front, sector_t *back)
{
switch (decal->RenderFlags & RF_RELMASK)
{
default:
return decal->Z;
case RF_RELUPPER:
if (line->linedef->flags & ML_DONTPEGTOP)
return decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
else
return decal->Z + back->GetPlaneTexZ(sector_t::ceiling);
case RF_RELLOWER:
if (line->linedef->flags & ML_DONTPEGBOTTOM)
return decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
else
return decal->Z + back->GetPlaneTexZ(sector_t::floor);
break;
case RF_RELMID:
if (line->linedef->flags & ML_DONTPEGBOTTOM)
return decal->Z + front->GetPlaneTexZ(sector_t::floor);
else
return decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
}
}
void RenderPolyDecal::GetWallZ(DBaseDecal *decal, const seg_t *line, sector_t *front, sector_t *back, double &walltopz, double &wallbottomz)
{
double frontceilz1 = front->ceilingplane.ZatPoint(line->v1);
double frontfloorz1 = front->floorplane.ZatPoint(line->v1);
double frontceilz2 = front->ceilingplane.ZatPoint(line->v2);
double frontfloorz2 = front->floorplane.ZatPoint(line->v2);
if (back == nullptr)
{
walltopz = MAX(frontceilz1, frontceilz2);
wallbottomz = MIN(frontfloorz1, frontfloorz2);
}
else
{
double backceilz1 = back->ceilingplane.ZatPoint(line->v1);
double backfloorz1 = back->floorplane.ZatPoint(line->v1);
double backceilz2 = back->ceilingplane.ZatPoint(line->v2);
double backfloorz2 = back->floorplane.ZatPoint(line->v2);
double topceilz1 = frontceilz1;
double topceilz2 = frontceilz2;
double topfloorz1 = MAX(MIN(backceilz1, frontceilz1), frontfloorz1);
double topfloorz2 = MAX(MIN(backceilz2, frontceilz2), frontfloorz2);
double bottomceilz1 = MIN(MAX(frontfloorz1, backfloorz1), frontceilz1);
double bottomceilz2 = MIN(MAX(frontfloorz2, backfloorz2), frontceilz2);
double bottomfloorz1 = frontfloorz1;
double bottomfloorz2 = frontfloorz2;
double middleceilz1 = topfloorz1;
double middleceilz2 = topfloorz2;
double middlefloorz1 = MIN(bottomceilz1, middleceilz1);
double middlefloorz2 = MIN(bottomceilz2, middleceilz2);
switch (decal->RenderFlags & RF_RELMASK)
{
default:
walltopz = MAX(frontceilz1, frontceilz2);
wallbottomz = MIN(frontfloorz1, frontfloorz2);
break;
case RF_RELUPPER:
walltopz = MAX(topceilz1, topceilz2);
wallbottomz = MIN(topfloorz1, topfloorz2);
break;
case RF_RELLOWER:
walltopz = MAX(bottomceilz1, bottomceilz2);
wallbottomz = MIN(bottomfloorz1, bottomfloorz2);
break;
case RF_RELMID:
walltopz = MAX(middleceilz1, middleceilz2);
wallbottomz = MIN(middlefloorz1, middlefloorz2);
}
}
}