gzdoom/src/common
2024-01-05 16:42:40 +01:00
..
2d use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
audio do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume. 2023-12-28 17:10:33 +01:00
console - fix nullptr dereference 2023-12-11 08:00:23 +01:00
cutscenes fixed playback of external sound files over cutscenes when started from the console. 2024-01-04 18:22:24 +01:00
engine Create initial error and netstart windows 2024-01-02 16:55:17 +01:00
filesystem fixed loading of 7z files. 2024-01-02 20:50:45 +01:00
fonts merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
menu implement the different reader types. 2023-12-14 17:22:32 +01:00
models warnings and debug code cleanup 2023-12-26 22:16:21 +01:00
objects ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
platform eliminated the small white part of the initial window content after the IWAD picker. 2024-01-04 22:21:27 +01:00
rendering convert more files to UTF-8. 2024-01-02 21:54:29 +01:00
scripting fixed bad comment with non-UTF-8 extended character which MSVC warns about when compiling with /utf-8 2024-01-02 21:05:31 +01:00
startscreen eliminated the small white part of the initial window content after the IWAD picker. 2024-01-04 22:21:27 +01:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures convert more files to UTF-8. 2024-01-02 21:54:29 +01:00
thirdparty convert more files to UTF-8. 2024-01-02 21:54:29 +01:00
utility fixed TArray::push_back 2024-01-05 16:42:40 +01:00
widgets moved launcher window out of common. 2024-01-04 20:44:27 +01:00