.. |
2d
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use FTranslationID in the 2D code.
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2023-11-09 23:04:11 +01:00 |
audio
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do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume.
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2023-12-28 17:10:33 +01:00 |
console
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- fix nullptr dereference
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2023-12-11 08:00:23 +01:00 |
cutscenes
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fixed playback of external sound files over cutscenes when started from the console.
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2024-01-04 18:22:24 +01:00 |
engine
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Create initial error and netstart windows
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2024-01-02 16:55:17 +01:00 |
filesystem
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fixed loading of 7z files.
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2024-01-02 20:50:45 +01:00 |
fonts
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
menu
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
models
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warnings and debug code cleanup
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2023-12-26 22:16:21 +01:00 |
objects
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ActorModelData cleanup in preparation for decoupled model animations
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2023-11-20 22:08:33 -05:00 |
platform
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eliminated the small white part of the initial window content after the IWAD picker.
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2024-01-04 22:21:27 +01:00 |
rendering
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convert more files to UTF-8.
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2024-01-02 21:54:29 +01:00 |
scripting
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fixed bad comment with non-UTF-8 extended character which MSVC warns about when compiling with /utf-8
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2024-01-02 21:05:31 +01:00 |
startscreen
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eliminated the small white part of the initial window content after the IWAD picker.
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2024-01-04 22:21:27 +01:00 |
statusbar
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
textures
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convert more files to UTF-8.
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2024-01-02 21:54:29 +01:00 |
thirdparty
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convert more files to UTF-8.
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2024-01-02 21:54:29 +01:00 |
utility
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fixed TArray::push_back
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2024-01-05 16:42:40 +01:00 |
widgets
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moved launcher window out of common.
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2024-01-04 20:44:27 +01:00 |