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This was already disabled for GL 4.4 and lower but also needs to be done for Intel's GL 4.5 drivers. Unlike before this is now exclusive to the light buffer, the shadowmap feature is not affected anymore, although that should be impossible to use anyway on all affected hardware due to lack of computing power. |
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gl_lightbuffer.cpp | ||
gl_lightbuffer.h | ||
gl_shadowmap.cpp | ||
gl_shadowmap.h |