gzdoom/src/gl
Christoph Oelckers c8852b8fea - enabled the linear shadowmap filter.
Although this doesn't look as good as the PCF version it is a lot less calculation intensive and therefore more suitable for weaker hardware.
It also tends to bleed through walls a lot less.
2018-09-29 13:23:40 +02:00
..
data Revert "- reworked fog uniforms to move the global fog mode setting to the viewpoint buffer." 2018-09-16 22:38:20 +02:00
dynlights - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons. 2018-07-28 12:43:35 +02:00
models - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
renderer Revert "- reworked fog uniforms to move the global fog mode setting to the viewpoint buffer." 2018-09-16 22:38:20 +02:00
scene Revert "- reworked fog uniforms to move the global fog mode setting to the viewpoint buffer." 2018-09-16 22:38:20 +02:00
shaders - enabled the linear shadowmap filter. 2018-09-29 13:23:40 +02:00
system - moved the two remaining functions from gl_wipe.cpp to gl_framebuffer.cpp and deleted the file. 2018-09-02 12:03:18 +02:00
textures Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00