gzdoom/src/common
2021-08-12 00:45:59 +02:00
..
2d - extended 2D buffer lifetime to the end of the frame 2021-08-11 19:50:49 +02:00
audio - Backend update from Raze. 2021-08-03 12:52:21 +02:00
console - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
engine - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
filesystem - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
fonts - fixed line color handling in V_BreakLines. 2021-08-11 16:01:40 +02:00
menu - fixed saving game to wrong save slot 2021-04-26 09:46:20 +03:00
models - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
objects - backend update from Raze. 2021-05-17 20:44:19 +02:00
platform - moved the CheckForRestart call one level up so that it is within the Windows code and does not need #ifdefs. 2021-08-10 22:17:00 +02:00
rendering - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
scripting - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
statusbar - Backend update from Raze. 2021-07-11 09:53:01 +02:00
textures - Backend update from Raze. 2021-07-11 09:53:01 +02:00
thirdparty - Backend update from Raze. 2021-07-11 09:53:01 +02:00
utility - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00