gzdoom/src/r_bsp.h
Randy Heit c412b42703 - Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
- The stat meters now return an FString instead of sprintfing into a fixed
  output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
  - For consistancy with the other integral types, byte is no longer a
    synonym for BYTE.
  - Most uses of BOOL have been change to the standard C++ bool type. Those
    that weren't were changed to INTBOOL to indicate they may contain values
    other than 0 or 1 but are still used as a boolean.
  - Compiler-provided types with explicit bit sizes are now used. In
    particular, DWORD is no longer a long so it will work with both 64-bit
    Windows and Linux.
  - Since some files need to include Windows headers, uint32 is a synonym
    for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
  was all it contained.


SVN r326 (trunk)
2006-09-14 00:02:31 +00:00

82 lines
2.4 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh module, BSP traversal and handling.
//
//-----------------------------------------------------------------------------
#ifndef __R_BSP__
#define __R_BSP__
#include "tarray.h"
#include <stddef.h>
struct drawseg_t
{
seg_t* curline;
fixed_t light, lightstep;
fixed_t iscale, iscalestep;
short x1, x2; // Same as sx1 and sx2, but clipped to the drawseg
short sx1, sx2; // left, right of parent seg on screen
fixed_t sz1, sz2; // z for left, right of parent seg on screen
fixed_t siz1, siz2; // 1/z for left, right of parent seg on screen
BYTE silhouette; // 0=none, 1=bottom, 2=top, 3=both
BYTE bFogBoundary;
int shade;
// Pointers to lists for sprite clipping,
// all three adjusted so [x1] is first value.
ptrdiff_t sprtopclip; // type short
ptrdiff_t sprbottomclip; // type short
ptrdiff_t maskedtexturecol; // type short
ptrdiff_t swall; // type fixed_t
};
extern seg_t* curline;
extern side_t* sidedef;
extern line_t* linedef;
extern sector_t* frontsector;
extern sector_t* backsector;
extern drawseg_t *drawsegs;
extern drawseg_t *firstdrawseg;
extern drawseg_t* ds_p;
extern TArray<size_t> InterestingDrawsegs; // drawsegs that have something drawn on them
extern size_t FirstInterestingDrawseg;
extern int WindowLeft, WindowRight;
extern WORD MirrorFlags;
extern seg_t* ActiveWallMirror;
extern TArray<size_t> WallMirrors;
typedef void (*drawfunc_t) (int start, int stop);
EXTERN_CVAR (Bool, r_drawflat) // [RH] Don't texture segs?
// BSP?
void R_ClearClipSegs (short left, short right);
void R_ClearDrawSegs ();
void R_RenderBSPNode (void *node);
// killough 4/13/98: fake floors/ceilings for deep water / fake ceilings:
sector_t *R_FakeFlat(sector_t *, sector_t *, int *, int *, bool);
#endif