gzdoom/src/sound/mididevices
Christoph Oelckers e091369a38 - removed FCriticalSection and replaced all of its uses with std::mutex.
There's really no need for a non-standard solution here anymore with C++11.
This also fixes an unreleased lock in the WildMidi code.
2019-02-22 20:24:24 +01:00
..
music_adlmidi_mididevice.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
music_fluidsynth_mididevice.cpp - removed FCriticalSection and replaced all of its uses with std::mutex. 2019-02-22 20:24:24 +01:00
music_opl_mididevice.cpp - fixed compilation of Windows Debug targets 2019-02-01 10:09:36 +02:00
music_opldumper_mididevice.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
music_opnmidi_mididevice.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
music_softsynth_mididevice.cpp - removed FCriticalSection and replaced all of its uses with std::mutex. 2019-02-22 20:24:24 +01:00
music_timidity_mididevice.cpp - removed FCriticalSection and replaced all of its uses with std::mutex. 2019-02-22 20:24:24 +01:00
music_timiditypp_mididevice.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
music_wavewriter_mididevice.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
music_wildmidi_mididevice.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
music_win_mididevice.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00