.. |
a_action.cpp
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- Converted Heretic's and Hexen's players to DECORATE.
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2006-11-07 10:20:09 +00:00 |
a_action.h
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- Converted Heretic's and Hexen's players to DECORATE.
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2006-11-07 10:20:09 +00:00 |
a_artifacts.cpp
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- Converted Heretic's and Hexen's players to DECORATE.
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2006-11-07 10:20:09 +00:00 |
a_artifacts.h
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- Converted Heretic's and Hexen's players to DECORATE.
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2006-11-07 10:20:09 +00:00 |
a_bridge.cpp
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SVN r258 (trunk)
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2006-07-16 09:10:45 +00:00 |
a_camera.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_debris.cpp
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SVN r258 (trunk)
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2006-07-16 09:10:45 +00:00 |
a_decals.cpp
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- Made AActor's xscale and yscale properties full precision fixed point
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2006-11-14 16:54:02 +00:00 |
a_flashfader.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_fountain.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_hatetarget.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_keys.cpp
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- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
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2006-05-16 04:19:20 +00:00 |
a_keys.h
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |
a_lightning.cpp
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- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
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2006-05-18 04:25:26 +00:00 |
a_lightning.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_mapmarker.cpp
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- Made AActor's xscale and yscale properties full precision fixed point
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2006-11-14 16:54:02 +00:00 |
a_morph.cpp
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- Removed A_JumpSet and merged its functionality with A_Jump by turning
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2006-10-27 03:03:34 +00:00 |
a_movingcamera.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_pickups.cpp
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- Fixed: The backpack didn't give extra ammo in baby and nightmare modes.
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2006-11-25 04:47:42 +00:00 |
a_pickups.h
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_quake.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_secrettrigger.cpp
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- Fixed: SecretTriggers that were activated in an OPEN script caused a crash.
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2006-11-26 00:09:17 +00:00 |
a_sectoraction.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_sharedglobal.h
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- Converted Heretic's Clink (Sabreclaw) to DECORATE.
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2006-11-25 12:25:05 +00:00 |
a_sharedmisc.cpp
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- Changed: The decision whether blood splatter sprites are spawned is no
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2006-05-13 12:41:15 +00:00 |
a_skies.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_soundenvironment.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_soundsequence.cpp
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SVN r258 (trunk)
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2006-07-16 09:10:45 +00:00 |
a_spark.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_waterzone.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_weaponpiece.cpp
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SVN r258 (trunk)
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2006-07-16 09:10:45 +00:00 |
a_weaponpiece.h
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_weapons.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
hudmessages.cpp
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- Assembly code is disabled when building with __APPLE__ defined, for now.
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2006-09-19 23:25:51 +00:00 |
sbar.h
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
shared_sbar.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |