gzdoom/src/gl
2014-07-26 20:56:10 +02:00
..
data - allow different render modes if persistent buffers are not available (untested!) 2014-07-26 10:23:07 +02:00
dynlights - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models - replaced builtin position vertex attribute. 2014-07-15 01:02:48 +02:00
renderer - make the shader timer part of the render state. 2014-07-26 20:56:10 +02:00
scene - fixed: The cubemapped skybox renderer did not set up the model matrix properly. 2014-07-17 10:04:20 +02:00
shaders - make the shader timer part of the render state. 2014-07-26 20:56:10 +02:00
system - some adjustments to allow testing the different rendering methods. 2014-07-26 18:43:54 +02:00
textures - make the shader timer part of the render state. 2014-07-26 20:56:10 +02:00
utility - added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware. 2014-06-14 15:16:33 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00