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- some adjustments to allow testing the different rendering methods.
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commit
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3 changed files with 15 additions and 10 deletions
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@ -38,7 +38,6 @@ EXTERN_CVAR(Bool,gl_mirrors)
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EXTERN_CVAR(Bool,gl_mirror_envmap)
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EXTERN_CVAR(Bool, gl_render_segs)
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EXTERN_CVAR(Bool, gl_seamless)
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EXTERN_CVAR(Bool, gl_dynlight_shader)
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EXTERN_CVAR(Float, gl_mask_threshold)
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EXTERN_CVAR(Float, gl_mask_sprite_threshold)
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@ -52,6 +52,7 @@ RenderContext gl;
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int occlusion_type=0;
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CVAR(Bool, gl_persistent_avail, false, CVAR_NOSET);
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//==========================================================================
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//
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@ -132,7 +133,11 @@ void gl_LoadExtensions()
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if (CheckExtension("GL_ARB_texture_compression")) gl.flags|=RFL_TEXTURE_COMPRESSION;
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if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags|=RFL_TEXTURE_COMPRESSION_S3TC;
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if (CheckExtension("GL_ARB_buffer_storage")) gl.flags |= RFL_BUFFER_STORAGE;
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if (CheckExtension("GL_ARB_buffer_storage") && !Args->CheckParm("-nopersistentbuffers"))
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{
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gl.flags |= RFL_BUFFER_STORAGE; // the cmdline option is for testing the fallback implementation on newer hardware.
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gl_persistent_avail = true;
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}
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if (CheckExtension("GL_ARB_separate_shader_objects")) gl.flags |= RFL_SEPARATE_SHADER_OBJECTS;
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if (!CheckExtension("GL_ARB_compatibility")) gl.flags |= RFL_COREPROFILE;
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@ -105,12 +105,6 @@ OptionValue "HqResizeModes"
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6, "hq4x"
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}
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OptionValue "HqResizeTargets"
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{
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0, "Everything"
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1, "Sprites/fonts"
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}
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OptionValue "FogMode"
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{
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0, "Off"
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@ -130,6 +124,14 @@ OptionValue "FuzzStyle"
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//5, "Jagged fuzz" I can't see any difference between this and 4 so it's disabled for now.
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}
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OptionValue "RenderMethods"
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{
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0, "Immediate mode"
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1, "Uniform array"
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2, "Buffer upload"
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3, "Mapped buffer"
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}
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OptionMenu "GLTextureGLOptions"
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{
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Title "TEXTURE OPTIONS"
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@ -158,7 +160,6 @@ OptionMenu "GLLightOptions"
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Option "Force additive lighting", gl_lights_additive, "YesNo"
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Slider "Light intensity", gl_lights_intensity, 0.0, 1.0, 0.1
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Slider "Light size", gl_lights_size, 0.0, 2.0, 0.1
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Option "Use shaders for lights", gl_dynlight_shader, "YesNo"
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}
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OptionMenu "GLPrefOptions"
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@ -179,7 +180,7 @@ OptionMenu "GLPrefOptions"
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Option "Particle style", gl_particles_style, "Particles"
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Slider "Ambient light level", gl_light_ambient, 1.0, 255.0, 5.0
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Option "Rendering quality", gl_render_precise, "Precision"
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Option "Use vertex buffer", gl_usevbo, "OnOff"
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Option "Render method", gl_rendermethod, "RenderMethods", "gl_persistent_avail"
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}
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OptionMenu "OpenGLOptions"
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