gzdoom/src/scripting
Christoph Oelckers 6634416b89 - allow skipping optional arguments of the parent function in a virtual override definition.
This is mainly to allow retroactive addition to existing virtual functions without breaking existing content.
The MeansOfDeath fix for Actor.Die would not be possible without such handling.
2018-07-29 17:00:05 +02:00
..
backend - allow temporary strings to be used as self pointer for String's member functions. 2018-07-20 10:38:55 +02:00
decorate - fixed crash in DECORATE parsing 2018-05-10 11:47:16 +03:00
vm - added missing null pointer checks to VM ops 2018-07-16 17:10:47 +03:00
zscript - allow skipping optional arguments of the parent function in a virtual override definition. 2018-07-29 17:00:05 +02:00
symbols.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
thingdef.h Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
thingdef_data.cpp - added MF8_DONTFACETALKER flag which prevents NPCs from facing the player in conversations. 2018-07-22 11:32:45 +02:00
thingdef_properties.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
types.cpp - fixed potential garbage collection of still referenced objects 2018-07-28 19:34:20 +02:00
types.h - fixed potential garbage collection of still referenced objects 2018-07-28 19:34:20 +02:00