mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 14:00:43 +00:00
db5723997c
SVN r1224 (trunk)
567 lines
14 KiB
C++
567 lines
14 KiB
C++
/*
|
|
** texture.cpp
|
|
** The base texture class
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2004-2007 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include "doomtype.h"
|
|
#include "files.h"
|
|
#include "w_wad.h"
|
|
#include "r_data.h"
|
|
#include "templates.h"
|
|
#include "i_system.h"
|
|
#include "r_translate.h"
|
|
#include "bitmap.h"
|
|
#include "colormatcher.h"
|
|
|
|
typedef bool (*CheckFunc)(FileReader & file);
|
|
typedef FTexture * (*CreateFunc)(FileReader & file, int lumpnum);
|
|
|
|
struct TexCreateInfo
|
|
{
|
|
CreateFunc TryCreate;
|
|
int usetype;
|
|
};
|
|
|
|
BYTE FTexture::GrayMap[256];
|
|
|
|
void FTexture::InitGrayMap()
|
|
{
|
|
for (int i = 0; i < 256; ++i)
|
|
{
|
|
GrayMap[i] = ColorMatcher.Pick (i, i, i);
|
|
}
|
|
}
|
|
|
|
FTexture *IMGZTexture_TryCreate(FileReader &, int lumpnum);
|
|
FTexture *PNGTexture_TryCreate(FileReader &, int lumpnum);
|
|
FTexture *JPEGTexture_TryCreate(FileReader &, int lumpnum);
|
|
FTexture *DDSTexture_TryCreate(FileReader &, int lumpnum);
|
|
FTexture *PCXTexture_TryCreate(FileReader &, int lumpnum);
|
|
FTexture *TGATexture_TryCreate(FileReader &, int lumpnum);
|
|
FTexture *RawPageTexture_TryCreate(FileReader &, int lumpnum);
|
|
FTexture *FlatTexture_TryCreate(FileReader &, int lumpnum);
|
|
FTexture *PatchTexture_TryCreate(FileReader &, int lumpnum);
|
|
FTexture *AutomapTexture_TryCreate(FileReader &, int lumpnum);
|
|
|
|
|
|
// Examines the lump contents to decide what type of texture to create,
|
|
// and creates the texture.
|
|
FTexture * FTexture::CreateTexture (int lumpnum, int usetype)
|
|
{
|
|
static TexCreateInfo CreateInfo[]={
|
|
{ IMGZTexture_TryCreate, TEX_Any },
|
|
{ PNGTexture_TryCreate, TEX_Any },
|
|
{ JPEGTexture_TryCreate, TEX_Any },
|
|
{ DDSTexture_TryCreate, TEX_Any },
|
|
{ PCXTexture_TryCreate, TEX_Any },
|
|
{ TGATexture_TryCreate, TEX_Any },
|
|
{ RawPageTexture_TryCreate, TEX_MiscPatch },
|
|
{ FlatTexture_TryCreate, TEX_Flat },
|
|
{ PatchTexture_TryCreate, TEX_Any },
|
|
{ AutomapTexture_TryCreate, TEX_MiscPatch },
|
|
};
|
|
|
|
if (lumpnum == -1) return NULL;
|
|
|
|
FWadLump data = Wads.OpenLumpNum (lumpnum);
|
|
|
|
for(size_t i = 0; i < countof(CreateInfo); i++)
|
|
{
|
|
if ((CreateInfo[i].usetype == usetype || CreateInfo[i].usetype == TEX_Any))
|
|
{
|
|
FTexture * tex = CreateInfo[i].TryCreate(data, lumpnum);
|
|
if (tex != NULL)
|
|
{
|
|
tex->UseType = usetype;
|
|
if (usetype == FTexture::TEX_Flat)
|
|
{
|
|
int w = tex->GetWidth();
|
|
int h = tex->GetHeight();
|
|
|
|
// Auto-scale flats with dimensions 128x128 and 256x256
|
|
if (w==128 && h==128)
|
|
{
|
|
tex->xScale = tex->yScale = 2*FRACUNIT;
|
|
tex->bWorldPanning = true;
|
|
}
|
|
else if (w==256 && h==256)
|
|
{
|
|
tex->xScale = tex->yScale = 4*FRACUNIT;
|
|
tex->bWorldPanning = true;
|
|
}
|
|
}
|
|
return tex;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
FTexture::FTexture ()
|
|
: LeftOffset(0), TopOffset(0),
|
|
WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT),
|
|
UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
|
|
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false),
|
|
Rotations(0xFFFF), Width(0), Height(0), WidthMask(0), Native(NULL)
|
|
{
|
|
*Name = 0;
|
|
}
|
|
|
|
FTexture::~FTexture ()
|
|
{
|
|
KillNative();
|
|
}
|
|
|
|
bool FTexture::CheckModified ()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FTextureFormat FTexture::GetFormat()
|
|
{
|
|
return TEX_Pal;
|
|
}
|
|
|
|
void FTexture::SetFrontSkyLayer ()
|
|
{
|
|
bNoRemap0 = true;
|
|
}
|
|
|
|
void FTexture::CalcBitSize ()
|
|
{
|
|
// WidthBits is rounded down, and HeightBits is rounded up
|
|
int i;
|
|
|
|
for (i = 0; (1 << i) < Width; ++i)
|
|
{ }
|
|
|
|
WidthBits = i;
|
|
|
|
// Having WidthBits that would allow for columns past the end of the
|
|
// texture is not allowed, even if it means the entire texture is
|
|
// not drawn.
|
|
if (Width < (1 << WidthBits))
|
|
{
|
|
WidthBits--;
|
|
}
|
|
WidthMask = (1 << WidthBits) - 1;
|
|
|
|
// The minimum height is 2, because we cannot shift right 32 bits.
|
|
for (i = 1; (1 << i) < Height; ++i)
|
|
{ }
|
|
|
|
HeightBits = i;
|
|
}
|
|
|
|
void FTexture::HackHack (int newheight)
|
|
{
|
|
}
|
|
|
|
FTexture::Span **FTexture::CreateSpans (const BYTE *pixels) const
|
|
{
|
|
Span **spans, *span;
|
|
|
|
if (!bMasked)
|
|
{ // Texture does not have holes, so it can use a simpler span structure
|
|
spans = (Span **)M_Malloc (sizeof(Span*)*Width + sizeof(Span)*2);
|
|
span = (Span *)&spans[Width];
|
|
for (int x = 0; x < Width; ++x)
|
|
{
|
|
spans[x] = span;
|
|
}
|
|
span[0].Length = Height;
|
|
span[0].TopOffset = 0;
|
|
span[1].Length = 0;
|
|
span[1].TopOffset = 0;
|
|
}
|
|
else
|
|
{ // Texture might have holes, so build a complete span structure
|
|
int numcols = Width;
|
|
int numrows = Height;
|
|
int numspans = numcols; // One span to terminate each column
|
|
const BYTE *data_p;
|
|
bool newspan;
|
|
int x, y;
|
|
|
|
data_p = pixels;
|
|
|
|
// Count the number of spans in this texture
|
|
for (x = numcols; x > 0; --x)
|
|
{
|
|
newspan = true;
|
|
for (y = numrows; y > 0; --y)
|
|
{
|
|
if (*data_p++ == 0)
|
|
{
|
|
if (!newspan)
|
|
{
|
|
newspan = true;
|
|
}
|
|
}
|
|
else if (newspan)
|
|
{
|
|
newspan = false;
|
|
numspans++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Allocate space for the spans
|
|
spans = (Span **)M_Malloc (sizeof(Span*)*numcols + sizeof(Span)*numspans);
|
|
|
|
// Fill in the spans
|
|
for (x = 0, span = (Span *)&spans[numcols], data_p = pixels; x < numcols; ++x)
|
|
{
|
|
newspan = true;
|
|
spans[x] = span;
|
|
for (y = 0; y < numrows; ++y)
|
|
{
|
|
if (*data_p++ == 0)
|
|
{
|
|
if (!newspan)
|
|
{
|
|
newspan = true;
|
|
span++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (newspan)
|
|
{
|
|
newspan = false;
|
|
span->TopOffset = y;
|
|
span->Length = 1;
|
|
}
|
|
else
|
|
{
|
|
span->Length++;
|
|
}
|
|
}
|
|
}
|
|
if (!newspan)
|
|
{
|
|
span++;
|
|
}
|
|
span->TopOffset = 0;
|
|
span->Length = 0;
|
|
span++;
|
|
}
|
|
}
|
|
return spans;
|
|
}
|
|
|
|
void FTexture::FreeSpans (Span **spans) const
|
|
{
|
|
M_Free (spans);
|
|
}
|
|
|
|
void FTexture::CopyToBlock (BYTE *dest, int dwidth, int dheight, int xpos, int ypos, int rotate, const BYTE *translation)
|
|
{
|
|
const BYTE *pixels = GetPixels();
|
|
int srcwidth = Width;
|
|
int srcheight = Height;
|
|
int step_x = Height;
|
|
int step_y = 1;
|
|
|
|
if (ClipCopyPixelRect(dwidth, dheight, xpos, ypos, pixels, srcwidth, srcheight, step_x, step_y, rotate))
|
|
{
|
|
dest += ypos + dheight * xpos;
|
|
if (translation == NULL)
|
|
{
|
|
for (int x = 0; x < srcwidth; x++)
|
|
{
|
|
int pos = x * dheight;
|
|
for (int y = 0; y < srcheight; y++, pos++)
|
|
{
|
|
// the optimizer is doing a good enough job here so there's no need to optimize this by hand
|
|
BYTE v = pixels[y * step_y + x * step_x];
|
|
if (v != 0) dest[pos] = v;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int x = 0; x < srcwidth; x++)
|
|
{
|
|
int pos = x * dheight;
|
|
for (int y = 0; y < srcheight; y++, pos++)
|
|
{
|
|
BYTE v = pixels[y * step_y + x * step_x];
|
|
if (v != 0) dest[pos] = translation[v];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Converts a texture between row-major and column-major format
|
|
// by flipping it about the X=Y axis.
|
|
|
|
void FTexture::FlipSquareBlock (BYTE *block, int x, int y)
|
|
{
|
|
int i, j;
|
|
|
|
if (x != y) return;
|
|
|
|
for (i = 0; i < x; ++i)
|
|
{
|
|
BYTE *corner = block + x*i + i;
|
|
int count = x - i;
|
|
if (count & 1)
|
|
{
|
|
count--;
|
|
swap<BYTE> (corner[count], corner[count*x]);
|
|
}
|
|
for (j = 0; j < count; j += 2)
|
|
{
|
|
swap<BYTE> (corner[j], corner[j*x]);
|
|
swap<BYTE> (corner[j+1], corner[(j+1)*x]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FTexture::FlipSquareBlockRemap (BYTE *block, int x, int y, const BYTE *remap)
|
|
{
|
|
int i, j;
|
|
BYTE t;
|
|
|
|
if (x != y) return;
|
|
|
|
for (i = 0; i < x; ++i)
|
|
{
|
|
BYTE *corner = block + x*i + i;
|
|
int count = x - i;
|
|
if (count & 1)
|
|
{
|
|
count--;
|
|
t = remap[corner[count]];
|
|
corner[count] = remap[corner[count*x]];
|
|
corner[count*x] = t;
|
|
}
|
|
for (j = 0; j < count; j += 2)
|
|
{
|
|
t = remap[corner[j]];
|
|
corner[j] = remap[corner[j*x]];
|
|
corner[j*x] = t;
|
|
t = remap[corner[j+1]];
|
|
corner[j+1] = remap[corner[(j+1)*x]];
|
|
corner[(j+1)*x] = t;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FTexture::FlipNonSquareBlock (BYTE *dst, const BYTE *src, int x, int y, int srcpitch)
|
|
{
|
|
int i, j;
|
|
|
|
for (i = 0; i < x; ++i)
|
|
{
|
|
for (j = 0; j < y; ++j)
|
|
{
|
|
dst[i*y+j] = src[i+j*srcpitch];
|
|
}
|
|
}
|
|
}
|
|
|
|
void FTexture::FlipNonSquareBlockRemap (BYTE *dst, const BYTE *src, int x, int y, int srcpitch, const BYTE *remap)
|
|
{
|
|
int i, j;
|
|
|
|
for (i = 0; i < x; ++i)
|
|
{
|
|
for (j = 0; j < y; ++j)
|
|
{
|
|
dst[i*y+j] = remap[src[i+j*srcpitch]];
|
|
}
|
|
}
|
|
}
|
|
|
|
FNativeTexture *FTexture::GetNative(bool wrapping)
|
|
{
|
|
if (Native != NULL)
|
|
{
|
|
if (!Native->CheckWrapping(wrapping))
|
|
{ // Texture's wrapping mode is not compatible.
|
|
// Destroy it and get a new one.
|
|
delete Native;
|
|
}
|
|
else
|
|
{
|
|
if (CheckModified())
|
|
{
|
|
Native->Update();
|
|
}
|
|
return Native;
|
|
}
|
|
}
|
|
Native = screen->CreateTexture(this, wrapping);
|
|
return Native;
|
|
}
|
|
|
|
void FTexture::KillNative()
|
|
{
|
|
if (Native != NULL)
|
|
{
|
|
delete Native;
|
|
Native = NULL;
|
|
}
|
|
}
|
|
|
|
// For this generic implementation, we just call GetPixels and copy that data
|
|
// to the buffer. Texture formats that can do better than paletted images
|
|
// should provide their own implementation that may preserve the original
|
|
// color data. Note that the buffer expects row-major data, since that's
|
|
// generally more convenient for any non-Doom image formats, and it doesn't
|
|
// need to be used by any of Doom's column drawing routines.
|
|
void FTexture::FillBuffer(BYTE *buff, int pitch, int height, FTextureFormat fmt)
|
|
{
|
|
const BYTE *pix;
|
|
int x, y, w, h, stride;
|
|
|
|
w = GetWidth();
|
|
h = GetHeight();
|
|
|
|
switch (fmt)
|
|
{
|
|
case TEX_Pal:
|
|
case TEX_Gray:
|
|
pix = GetPixels();
|
|
stride = pitch - w;
|
|
for (y = 0; y < h; ++y)
|
|
{
|
|
const BYTE *pix2 = pix;
|
|
for (x = 0; x < w; ++x)
|
|
{
|
|
*buff++ = *pix2;
|
|
pix2 += h;
|
|
}
|
|
pix++;
|
|
buff += stride;
|
|
}
|
|
break;
|
|
|
|
case TEX_RGB:
|
|
{
|
|
FCopyInfo inf = {OP_OVERWRITE, };
|
|
FBitmap bmp(buff, pitch, pitch/4, height);
|
|
CopyTrueColorPixels(&bmp, 0, 0, 0, &inf);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
I_Error("FTexture::FillBuffer: Unsupported format %d", fmt);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FTexture::CopyTrueColorPixels
|
|
//
|
|
// this is the generic case that can handle
|
|
// any properly implemented texture for software rendering.
|
|
// Its drawback is that it is limited to the base palette which is
|
|
// why all classes that handle different palettes should subclass this
|
|
// method
|
|
//
|
|
//===========================================================================
|
|
|
|
int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
|
{
|
|
PalEntry *palette = screen->GetPalette();
|
|
for(int i=1;i<256;i++) palette[i].a = 255; // set proper alpha values
|
|
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette, inf);
|
|
for(int i=1;i<256;i++) palette[i].a = 0;
|
|
return 0;
|
|
}
|
|
|
|
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap, FCopyInfo *inf)
|
|
{
|
|
PalEntry *palette = remap->Palette;
|
|
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette, inf);
|
|
return 0;
|
|
}
|
|
|
|
bool FTexture::UseBasePalette()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
FTexture *FTexture::GetRedirect(bool wantwarped)
|
|
{
|
|
return this;
|
|
}
|
|
|
|
void FTexture::SetScaledSize(int fitwidth, int fitheight)
|
|
{
|
|
xScale = DivScale16(Width, fitwidth);
|
|
yScale = DivScale16(Height,fitheight);
|
|
// compensate for roundoff errors
|
|
if (MulScale16(xScale, fitwidth) != Width) xScale++;
|
|
if (MulScale16(yScale, fitheight) != Height) yScale++;
|
|
}
|
|
|
|
|
|
FDummyTexture::FDummyTexture ()
|
|
{
|
|
Width = 64;
|
|
Height = 64;
|
|
HeightBits = 6;
|
|
WidthBits = 6;
|
|
WidthMask = 63;
|
|
Name[0] = 0;
|
|
UseType = TEX_Null;
|
|
}
|
|
|
|
void FDummyTexture::Unload ()
|
|
{
|
|
}
|
|
|
|
void FDummyTexture::SetSize (int width, int height)
|
|
{
|
|
Width = width;
|
|
Height = height;
|
|
CalcBitSize ();
|
|
}
|
|
|
|
// This must never be called
|
|
const BYTE *FDummyTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// And this also must never be called
|
|
const BYTE *FDummyTexture::GetPixels ()
|
|
{
|
|
return NULL;
|
|
}
|
|
|