gzdoom/src/common
2021-08-11 19:50:49 +02:00
..
2d - make RenderCommands able to use Shape2D vertex buffers past the Shape2D's lifetime without crashing 2021-08-11 19:50:49 +02:00
audio - Backend update from Raze. 2021-08-03 12:52:21 +02:00
console - updated common code from screenjob branch. 2021-08-03 12:30:44 +02:00
engine - updated common code from screenjob branch. 2021-08-03 12:30:44 +02:00
filesystem - file system update from Raze. 2021-08-11 12:39:32 +02:00
fonts - fixed line color handling in V_BreakLines. 2021-08-11 16:01:40 +02:00
menu - fixed saving game to wrong save slot 2021-04-26 09:46:20 +03:00
models - fixed parsing of 2D vectors in OBJ model loader 2021-06-13 10:42:34 +03:00
objects - backend update from Raze. 2021-05-17 20:44:19 +02:00
platform - moved the CheckForRestart call one level up so that it is within the Windows code and does not need #ifdefs. 2021-08-10 22:17:00 +02:00
rendering - make RenderCommands able to use Shape2D vertex buffers past the Shape2D's lifetime without crashing 2021-08-11 19:50:49 +02:00
scripting - reorder evaluation for 'if' statements to handle the condition first. 2021-08-10 19:03:40 +02:00
statusbar - Backend update from Raze. 2021-07-11 09:53:01 +02:00
textures - Backend update from Raze. 2021-07-11 09:53:01 +02:00
thirdparty - Backend update from Raze. 2021-07-11 09:53:01 +02:00
utility - made RefCountedPtr follow rule of five 2021-08-11 19:50:49 +02:00