gzdoom/src/g_statusbar
2018-10-20 13:22:11 -04:00
..
sbar.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
sbar_mugshot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sbarinfo.cpp - added extra validation for status bar classes 2018-06-29 13:47:06 +03:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
shared_sbar.cpp - fixed: attaching a new status bar to a player now calls 'setsizeneeded' - fixes an issue where the screen geometry is out of sync with the characteristics of the new status bar. 2018-10-20 13:22:11 -04:00