gzdoom/src/common/textures
2023-09-17 23:52:51 +02:00
..
formats - fixed bad virtual override in FSheetTexture. 2023-09-03 19:52:53 +02:00
hires Add missing include guards 2023-05-29 07:35:26 +02:00
animlib.cpp - code cleanup 2023-08-25 20:07:48 +02:00
animlib.h - refactored all places which treated FileData as zero terminated. 2023-08-22 22:54:53 +02:00
animtexture.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
animtexture.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
bitmap.cpp - code cleanup 2023-08-25 20:07:48 +02:00
bitmap.h - code cleanup 2023-08-25 20:07:48 +02:00
gametexture.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
gametexture.h - Backend update from Raze. 2022-12-18 16:19:18 +01:00
hw_ihwtexture.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
hw_ihwtexture.h - store the Vulkan descriptor sets in the material - where they belong! 2020-04-19 10:57:56 +02:00
hw_material.cpp Fix diffuse-only material shaders not applying. 2023-01-12 17:01:59 +01:00
hw_material.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
hw_texcontainer.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
image.cpp - use stb-image for JPEG decoding. 2023-09-03 08:34:58 +02:00
image.h - code cleanup 2023-08-25 20:07:48 +02:00
imagehelpers.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
imagetexture.cpp - Convert the entire image backend infrastructure to be animation-friendly 2023-08-23 18:18:45 +02:00
m_png.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
m_png.h - code cleanup 2023-08-25 20:07:48 +02:00
multipatchtexturebuilder.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
skyboxtexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00
skyboxtexture.h - test skyboxes with dynamic_cast and scale them properly. 2020-04-19 10:57:55 +02:00
texmanip.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texture.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
textureid.h - Backend update from Raze. 2023-05-27 09:31:17 +02:00
texturemanager.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
texturemanager.h - moved linked textures from file system to texture manager. 2023-08-22 21:49:54 +02:00
textures.h - code cleanup 2023-08-25 20:07:48 +02:00
v_collection.cpp - Backend update from Raze. 2023-05-27 09:31:17 +02:00
v_collection.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00