gzdoom/wadsrc/decorate/heretic/hereticdecorations.txt
Christoph Oelckers 88812ed0f5 - Fixed: P_LookForTid should abort its search when it discovers that it has
cycled through the entire list of actors.
- Reverted AActor::FindState to its R407 version because the change in R408 
  doesn't compile properly with VC++.
- Changed FIXMAPTHINGPOS further so that it also affects objects that are 
  not directly on a wall but closer than its radius.
- Changed FIXEDMAPTHINGPOS to move objects completely out of the wall and 
  adjusted the radii of all affected objects to actually represent half 
  the sprite's width.


SVN r409 (trunk)
2006-12-09 12:50:52 +00:00

266 lines
2.5 KiB
Text

ACTOR SkullHang70 17
{
Game Heretic
Radius 20
Height 70
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH1 A -1
Stop
}
}
ACTOR SkullHang60 24
{
Game Heretic
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH2 A -1
Stop
}
}
ACTOR SkullHang45 25
{
Game Heretic
Radius 20
Height 45
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH3 A -1
Stop
}
}
ACTOR SkullHang35 26
{
Game Heretic
Radius 20
Height 35
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH4 A -1
Stop
}
}
ACTOR Chandelier 28
{
Game Heretic
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CHDL ABC 4
Loop
}
}
ACTOR SerpentTorch 27
{
Game Heretic
Radius 12
Height 54
+SOLID
States
{
Spawn:
SRTC ABC 4
Loop
}
}
ACTOR SmallPillar 29
{
Game Heretic
Radius 16
Height 34
+SOLID
States
{
Spawn:
SMPL A -1
Stop
}
}
ACTOR StalagmiteSmall 37
{
Game Heretic
Radius 8
Height 32
+SOLID
States
{
Spawn:
STGS A -1
Stop
}
}
ACTOR StalagmiteLarge 38
{
Game Heretic
Radius 12
Height 64
+SOLID
States
{
Spawn:
STGL A -1
Stop
}
}
ACTOR StalactiteSmall 39
{
Game Heretic
Radius 8
Height 36
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
STCS A -1
Stop
}
}
ACTOR StalactiteLarge 40
{
Game Heretic
Radius 12
Height 68
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
STCL A -1
Stop
}
}
ACTOR FireBrazier 76
{
Game Heretic
Radius 16
Height 44
+SOLID
States
{
Spawn:
KFR1 ABCDEFGH 3 Bright
Loop
}
}
ACTOR Barrel 44
{
Game Heretic
Radius 12
Height 32
+SOLID
States
{
Spawn:
BARL A -1
Stop
}
}
ACTOR BrownPillar 47
{
Game Heretic
Radius 14
Height 128
+SOLID
States
{
Spawn:
BRPL A -1
Stop
}
}
ACTOR Moss1 48
{
Game Heretic
Radius 20
Height 23
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MOS1 A -1
Stop
}
}
ACTOR Moss2 49
{
Game Heretic
Radius 20
Height 27
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MOS2 A -1
Stop
}
}
ACTOR WallTorch 50
{
Game Heretic
Radius 6
Height 16
+NOGRAVITY
+FIXMAPTHINGPOS
States
{
Spawn:
WTRH ABC 6 Bright
Loop
}
}
ACTOR HangingCorpse 51
{
Game Heretic
Radius 8
Height 104
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
HCOR A -1
Stop
}
}