gzdoom/wadsrc/decorate/heretic
Christoph Oelckers 88812ed0f5 - Fixed: P_LookForTid should abort its search when it discovers that it has
cycled through the entire list of actors.
- Reverted AActor::FindState to its R407 version because the change in R408 
  doesn't compile properly with VC++.
- Changed FIXMAPTHINGPOS further so that it also affects objects that are 
  not directly on a wall but closer than its radius.
- Changed FIXEDMAPTHINGPOS to move objects completely out of the wall and 
  adjusted the radii of all affected objects to actually represent half 
  the sprite's width.


SVN r409 (trunk)
2006-12-09 12:50:52 +00:00
..
beast.txt - Added global constants to DECORATE so that I can define meaningful flag 2006-11-29 16:20:22 +00:00
clink.txt - Added random2 function to DECORATE's expression evaluator. This is to 2006-11-26 12:13:12 +00:00
hereticammo.txt - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
hereticarmor.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
hereticartifacts.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
hereticdecorations.txt - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
heretickeys.txt - Changed: When playing a shareware game no external WADs are loaded at all, 2006-11-27 21:51:36 +00:00
hereticplayer.txt - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
mummy.txt - Changed: When playing a shareware game no external WADs are loaded at all, 2006-11-27 21:51:36 +00:00
snake.txt - Added global constants to DECORATE so that I can define meaningful flag 2006-11-29 16:20:22 +00:00