gzdoom/src/common/fonts
2020-04-19 10:57:55 +02:00
..
font.cpp - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
fontinternals.h - move font code to 'common'. 2020-04-11 20:20:40 +02:00
hexfont.cpp - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
myiswalpha.h - move font code to 'common'. 2020-04-11 20:20:40 +02:00
singlelumpfont.cpp - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
singlepicfont.cpp - cleaned the texture manager's method interface from FTexture references. 2020-04-19 10:57:49 +02:00
specialfont.cpp - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
v_font.cpp - cleaned the texture manager's method interface from FTexture references. 2020-04-19 10:57:49 +02:00
v_font.h - removed the conversion helper code and fixed a few places where FMaterial was only used to access the hardware textures in the FTexture class. 2020-04-19 10:57:49 +02:00
v_text.cpp - moved v_text.cpp to 'common'. 2020-04-11 20:20:56 +02:00
v_text.h - moved v_text.cpp to 'common'. 2020-04-11 20:20:56 +02:00