gzdoom/src/common
Christoph Oelckers ba0b42465d - changed shadowmap setup so that the AABB tree is owned and controlled by the map, not the renderer.
Needed to properly separate game logic from backend implementation, the shadowmap had both in the same object thanks to the old setup.
2020-04-26 18:54:43 +02:00
..
2d - moved the scale overrider to v_draw.h. 2020-04-21 21:23:04 +02:00
audio - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
console - fixed keybinding reader - before trying to load DEFBINDS the lump index wasn't reset. 2020-04-19 13:23:02 +02:00
engine - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
filesystem - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
fonts - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
menu - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
objects - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
platform - redirect ST_Sound to a callback because the sound code is game specific 2020-04-23 22:33:43 +02:00
rendering - changed shadowmap setup so that the AABB tree is owned and controlled by the map, not the renderer. 2020-04-26 18:54:43 +02:00
scripting - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
textures - fixed texture scaling setup in a few places. 2020-04-26 13:48:51 +02:00
thirdparty - moved SFMT to 'common'. 2020-04-11 14:00:14 +02:00
utility - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00