gzdoom/src/sdl
Randy Heit cb159b26c2 - Fixed: SDL builds did not shutdown the sound system at exit.
- Fixed: ThingCountSector and ThingCountNameSector did not remove enough
  entries from the stack, and did not put the result in the right slot.
- Fixed: Teleport lines were prioritized over secret lines when deciding what
  color to draw them on the automap.
- Fixed: Death-reverting morphs did not remove the morph item from the
  player's inventory when death caused the morph to revert.
- Updated fmod_wrap.h for FMOD Ex 4.18.


SVN r1259 (trunk)
2008-10-14 01:24:27 +00:00
..
crashcatcher.c - Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from 2006-03-14 06:11:39 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
dikeys.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hardware.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
i_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_input.cpp Fixed: sdl/i_input.cpp must include d_event.h. 2008-09-18 06:57:51 +00:00
i_input.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_main.cpp - Liux compile fixes. 2008-09-23 07:46:23 +00:00
i_movie.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Fixed: SDL builds did not shutdown the sound system at exit. 2008-10-14 01:24:27 +00:00
i_system.h More header cleanup. 2008-09-15 00:47:31 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
sdlvideo.cpp - Fixed: The crosshair must be initialized after the texture manager because 2008-09-19 22:34:32 +00:00
sdlvideo.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
st_start.cpp Linux compile fixes. 2008-09-19 07:10:14 +00:00