gzdoom/src/win32
2014-08-21 11:29:43 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
hardware.cpp - moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!) 2013-08-18 14:16:33 +02:00
hardware.h - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It 2012-09-16 04:40:56 +00:00
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - removed duplicate #define warning in fmodsound.cpp. 2013-11-28 11:03:19 +01:00
i_dijoy.cpp
i_input.cpp
i_input.h
i_keyboard.cpp
i_main.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
i_mouse.cpp
i_movie.cpp
i_rawps2.cpp
i_system.cpp - Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording. 2014-07-16 18:59:49 -04:00
i_system.h Add some awareness of short file names 2013-08-29 21:24:05 -05:00
i_xinput.cpp
icon1.ico
rawinput.h
resource.h
st_start.cpp - changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.) 2014-05-13 12:44:17 +02:00
wglext.h -we need this, too. 2014-08-21 11:29:43 +02:00
win32gliface.cpp - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path. 2014-08-21 11:02:46 +02:00
win32gliface.h - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path. 2014-08-21 11:02:46 +02:00
win32iface.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
win32video.cpp - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It 2012-09-16 04:40:56 +00:00
winres.h
zdoom.exe.manifest - fix x64 visual studio linking for common controls 2014-06-21 22:49:42 -07:00
zdoom.rc - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
zdoom.RES