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- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
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3 changed files with 4 additions and 2 deletions
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@ -1987,8 +1987,6 @@ static void D_DoomInit()
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Args->CollectFiles("-playdemo", ".lmp");
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Args->CollectFiles("-file", NULL); // anything left goes after -file
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atterm (C_DeinitConsole);
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gamestate = GS_STARTUP;
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SetLanguageIDs ();
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@ -353,6 +353,8 @@ void I_Quit (void)
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if (demorecording)
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G_CheckDemoStatus();
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C_DeinitConsole();
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}
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@ -781,6 +781,8 @@ void I_Quit()
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{
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G_CheckDemoStatus();
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}
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C_DeinitConsole();
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}
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