gzdoom/src/g_shared
Christoph Oelckers 6b9129105a - Added: inventorybarnotvisible to check to see if the inventory bar is up.
- Added the following flags to drawselectedinventory center, centerbottom, and
  drawshadow.
- Fixed: The translucent flag for drawinventorybar should only have affected
  the artibox image.

- Fixed: compatf_limitpain must check for 21 Lost Souls, not 20.


SVN r1297 (trunk)
2008-11-29 16:37:54 +00:00
..
a_action.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
a_artifacts.cpp - shouldn't have committed without testing... 2008-10-07 21:03:21 +00:00
a_artifacts.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_bridge.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_camera.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_debris.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_decals.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_fastprojectile.cpp - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_keys.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - Fixed: SDL builds did not shutdown the sound system at exit. 2008-10-14 01:24:27 +00:00
a_morph.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_movingcamera.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_pickups.cpp - Added read and write barriers to the actor pointer in the sound channel 2008-10-26 17:06:47 +00:00
a_pickups.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_puzzleitems.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_quake.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_randomspawner.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
a_secrettrigger.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_sectoraction.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
a_skies.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_spark.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_specialspot.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_specialspot.h - Converted the mace and all related actors to DECORATE and generalized 2008-08-03 19:10:48 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
a_weaponpiece.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_weapons.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
hudmessages.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
sbar.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
sbar_mugshot.cpp - Fixed. The Firedemon was missing a game filter. 2008-08-07 07:17:29 +00:00
sbarinfo.h - Added: inventorybarnotvisible to check to see if the inventory bar is up. 2008-11-29 16:37:54 +00:00
sbarinfo_display.cpp - Added: inventorybarnotvisible to check to see if the inventory bar is up. 2008-11-29 16:37:54 +00:00
sbarinfo_parser.cpp - Added: inventorybarnotvisible to check to see if the inventory bar is up. 2008-11-29 16:37:54 +00:00
shared_hud.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
shared_sbar.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00