gzdoom/src/sdl
Christoph Oelckers b61ef3a107 - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
..
crashcatcher.c - Fixed: Solaris compile. 2012-11-01 18:23:39 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
dikeys.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hardware.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
hardware.h - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower). 2012-10-22 23:42:20 +00:00
i_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_input.cpp - Added deadzone handling to SDL joystick support. 2012-04-28 03:44:10 +00:00
i_input.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
i_joystick.cpp - Instead of a huge switch statement, lets convert POV to axes by bitwise operations since we later assume we can do that for the button mapping anyways. 2012-05-01 01:53:59 +00:00
i_main.cpp - DavidPH's patch for Linux compilation. 2013-06-23 20:54:21 +02:00
i_movie.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
i_system.h - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
i_system_cocoa.mm - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
iwadpicker_cocoa.mm * fix build on OS X via CMake 2013-06-28 11:02:55 +03:00
sdlglvideo.cpp - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2. 2013-08-18 15:41:52 +02:00
sdlglvideo.h - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2. 2013-08-18 15:41:52 +02:00
SDLMain.m - Mac version now links. Updaterevision refuses to give me a version number. 2009-09-03 03:51:41 +00:00
sdlvideo.cpp - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower). 2012-10-22 23:42:20 +00:00
sdlvideo.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
st_start.cpp - Added SDL joystick support. 2010-10-13 16:29:37 +00:00