gzdoom/src
2022-06-01 17:44:07 +02:00
..
common - fixed: Vulkan descriptor sets must check the real translation, not just the translation ID. 2022-06-01 16:47:54 +02:00
console Added LightLevel. 2022-05-31 21:00:31 +02:00
g_statusbar - fixed: The alt HUD's draw call did not use the virtual interface. 2022-04-15 22:54:26 +02:00
gamedata - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
intermission - don't play empty intermissions. 2022-05-20 09:12:27 +02:00
maploader Fix crash when loading Strife dialog with latest Clang compiler and optimisation on 2022-05-12 22:36:50 +02:00
menu - cleaned out some duplicates in Posix platform code 2022-06-01 08:37:00 +02:00
playsim - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
posix - bump macOS version to 10.12 in .plist 2021-10-18 10:41:02 +03:00
r_data - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
rendering - added missing #include. 2022-06-01 09:34:07 +02:00
scripting Added ADDLIGHTLEVEL to add the sector light level to an actor's own defined light level, if desired. 2022-05-31 21:00:31 +02:00
sound - separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code 2022-01-15 20:17:11 -05:00
utility/nodebuilder - missed some MAX's. 2021-10-30 10:45:58 +02:00
win32 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
am_map.cpp - fixed handling of automap sprites with negative scale. 2022-05-23 00:08:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - hooked up graphical start screens with the in-game renderer. 2022-06-01 08:37:00 +02:00
ct_chat.cpp - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
d_anonstats.cpp Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
d_buttons.h
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - route all accesses to gameaction from the backend through the sysCallbacks. 2022-04-26 20:50:34 +02:00
d_iwad.cpp - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_main.cpp - fixed: sound must be initialized before the start screen. 2022-06-01 17:44:07 +02:00
d_main.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_net.cpp - route the StartScreen#::Net... functions through a global interface. 2022-06-01 08:37:00 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h
d_netinfo.cpp - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
doomdef.h - removed all remains of the corpsegibs flag and made vileghosts interactive 2022-04-29 00:28:34 +02:00
doomstat.cpp
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Allow SendNetworkEvent during title level. 2022-05-20 13:00:17 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
g_game.cpp - summary screen is working again 2022-04-26 20:50:36 +02:00
g_game.h - make stuff compile again 2022-04-26 20:50:35 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Squashed commit of the following: 2022-05-31 18:57:38 +02:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gitinfo.cpp
hu_scores.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hu_stuff.h
m_cheat.cpp - separate message for disabling noclip2 2022-04-12 00:51:34 +02:00
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Squashed commit of the following: 2022-05-31 18:57:38 +02:00
p_conversation.cpp - make stuff compile again 2022-04-26 20:50:35 +02:00
p_conversation.h
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp - don't move bad polyobjects in the savegame loader. 2022-04-15 22:41:55 +02:00
p_saveg.h
p_setup.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_setup.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
wi_stuff.cpp - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00