gzdoom/src/g_strife
2016-06-19 23:13:16 +02:00
..
a_acolyte.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_alienspectres.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_coin.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_crusader.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_entityboss.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_inquisitor.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_loremaster.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_oracle.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_programmer.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_reaver.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_rebels.cpp - fixed some issues with teleport fog: 2016-06-06 10:48:40 +02:00
a_sentinel.cpp - fixed the spawn position of Strife's sentinel's attack's trail. 2016-05-24 09:37:01 +02:00
a_spectral.cpp - float stuff in g_raven. 2016-03-22 02:29:43 +01:00
a_stalker.cpp - replaced ceilingz with a floating point variable, also in FCheckPosition. 2016-03-20 13:32:53 +01:00
a_strifeglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_strifeitems.cpp - added NULL pointer checks to SpecialDropAction methods that call CheckLocalView. 2016-05-15 09:16:37 +02:00
a_strifestuff.cpp - Avoid issues with misused Strife actions. 2016-06-17 23:09:34 +02:00
a_strifeweapons.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
a_templar.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_thingstoblowup.cpp Revert "Revert "Remove "action" from Actor functions that don't actually need it"" 2016-04-19 21:09:15 -05:00
strife_sbar.cpp Fix animated textures not updating in swtruecolor mode 2016-06-17 10:47:30 +02:00