gzdoom/src/gl/textures
2015-04-01 11:59:41 +02:00
..
gl_bitmap.cpp - changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette. 2014-09-09 13:21:36 +02:00
gl_bitmap.h - changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette. 2014-09-09 13:21:36 +02:00
gl_hirestex.cpp Fix compilation errors in latest texture-related changes 2014-06-01 10:27:16 +03:00
gl_hqresize.cpp - reinstated the far superior assembly HQnX version for Visual C++. 2014-08-20 12:45:33 +02:00
gl_hwtexture.cpp - changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette. 2014-09-09 13:21:36 +02:00
gl_hwtexture.h - changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette. 2014-09-09 13:21:36 +02:00
gl_material.cpp - fixed: FMaterial::ValidateTexture must determine whether to expand sprites before actually constructing the FMaterial object. 2015-01-08 18:44:55 +01:00
gl_material.h - changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette. 2014-09-09 13:21:36 +02:00
gl_samplers.cpp fixed: The sampler object for camera textures was never initialized. 2014-09-17 10:52:34 +02:00
gl_samplers.h fixed: The sampler object for camera textures was never initialized. 2014-09-17 10:52:34 +02:00
gl_skyboxtexture.cpp - GL code adjustments for reworked precaching. 2015-04-01 11:59:41 +02:00
gl_skyboxtexture.h - GL code adjustments for reworked precaching. 2015-04-01 11:59:41 +02:00
gl_texture.cpp - GL code adjustments for reworked precaching. 2015-04-01 11:59:41 +02:00
gl_texture.h major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
gl_translate.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00