..
bots
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
fragglescript
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
mapthinkers
- made DMover and subclasses non-abstract so they can be inherited from.
2022-10-26 17:45:02 +02:00
a_action.cpp
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
a_corona.cpp
- disable the native part of coronas as well.
2022-10-20 07:50:53 +02:00
a_corona.h
- disable the native part of coronas as well.
2022-10-20 07:50:53 +02:00
a_decals.cpp
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
a_dynlight.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
a_dynlight.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
a_flashfader.cpp
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp
Add mapinfo option to disable merging of identical pickup messages on same tic
2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h
Added QF_SHAKEONLY
2022-10-19 22:50:50 +02:00
a_specialspot.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h
- fixed: MBF21' scrollers need to divide the offsets by 8.
2021-07-04 11:33:34 +02:00
actor.h
Improved Slam functionality:
2022-11-10 22:55:43 +01:00
actorinlines.h
- move BobSin to game side.
2022-09-04 09:01:57 +02:00
actorptrselect.cpp
actorptrselect.h
d_player.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
dthinker.cpp
- marked a few Printf calls in critical error paths as PRINT_NONOTIFY.
2022-10-20 23:55:29 +02:00
dthinker.h
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_3dfloors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_3dfloors.h
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_3dmidtex.h
p_acs.cpp
Normalize angle in AngleToACS
2022-11-10 07:20:28 +01:00
p_acs.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp
Particle Rolling
2022-11-01 22:30:16 +01:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
Particle Rolling
2022-11-01 22:30:16 +01:00
p_effect.h
Particle Rolling
2022-11-01 22:30:16 +01:00
p_enemy.cpp
- fix bug with 06ee21c51d
- if (!pl) should always return false
2022-09-03 19:06:46 -04:00
p_enemy.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
p_interaction.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
p_linetracedata.h
p_linkedsectors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_lnspec.cpp
Added support for BLOCKLANDMONSTERS in Line_SetBlocking.
2022-09-28 07:56:12 +02:00
p_lnspec.h
- MBF21: handling of new flags in sector special.
2021-06-28 16:20:35 +02:00
p_local.h
- did some cleanup on the statistics code.
2022-11-05 12:11:36 +01:00
p_map.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
p_maputl.cpp
- block direct comparisons of TAngle with floats
2022-08-26 18:01:52 +02:00
p_maputl.h
- removed volatile type punning for clipping against line portals.
2022-07-14 10:39:11 +02:00
p_mobj.cpp
Improved Slam functionality:
2022-11-10 22:55:43 +01:00
p_pspr.cpp
- made CVar declarations type safe again.
2022-10-22 09:29:38 +02:00
p_pspr.h
- treat PSP layer ID 0 as invalid
2022-04-12 00:17:25 +02:00
p_secnodes.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
p_sectors.cpp
- made CVar declarations type safe again.
2022-10-22 09:29:38 +02:00
p_sight.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
p_spec.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_spec.h
p_switch.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
p_things.cpp
- block direct comparisons of TAngle with floats
2022-08-26 18:01:52 +02:00
p_trace.cpp
Fix inconsistent distance and hit position on traces that skip everything.
2022-10-30 15:20:01 +01:00
p_trace.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_user.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
po_man.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
po_man.h
portal.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
portal.h
- removed volatile type punning for clipping against line portals.
2022-07-14 10:39:11 +02:00
statnums.h