gzdoom/wadsrc/static/actors/shared/sharedmisc.txt
Christoph Oelckers ae54e13428 IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
2008-08-09 11:35:42 +00:00

142 lines
2.2 KiB
Text

// Default actor for unregistered doomednums -------------------------------
ACTOR Unknown
{
Radius 32
Height 56
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
States
{
Spawn:
UNKN A -1
Stop
}
}
// Route node for monster patrols -------------------------------------------
ACTOR PatrolPoint 9024
{
Radius 8
Height 8
Mass 10
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
RenderStyle None
}
// A special to execute when a monster reaches a matching patrol point ------
ACTOR PatrolSpecial 9047
{
Radius 8
Height 8
Mass 10
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
RenderStyle None
}
// Map spot ----------------------------------------------------------------
ACTOR MapSpot 9001
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
RenderStyle None
}
// Map spot with gravity ---------------------------------------------------
ACTOR MapSpotGravity : MapSpot 9013
{
-NOBLOCKMAP
-NOSECTOR
-NOGRAVITY
}
// Point Pushers ---------------------------------------------------
ACTOR PointPusher 5001
{
+NOBLOCKMAP
+INVISIBLE
}
ACTOR PointPuller 5002
{
+NOBLOCKMAP
+INVISIBLE
}
// Bloody gibs -------------------------------------------------------------
ACTOR RealGibs
{
+DROPOFF
+CORPSE
+NOTELEPORT
+DONTGIB
States
{
Spawn:
POL5 A -1
Stop
}
}
// Gibs that can be placed on a map. ---------------------------------------
//
// These need to be a separate class from the above, in case someone uses
// a deh patch to change the gibs, since ZDoom actually creates a gib actor
// for actors that get crushed instead of changing their state as Doom did.
ACTOR Gibs : RealGibs 24
{
Game Doom
SpawnID 146
ClearFlags
}
// Needed for loading Build maps ---------------------------------------
ACTOR CustomSprite 9988 native
{
+NOBLOCKMAP
+NOGRAVITY
States
{
Spawn:
TNT1 A -1
Stop
}
}
// SwitchableDecoration: Activate and Deactivate change state ---------------
ACTOR SwitchableDecoration native
{
}
ACTOR SwitchingDecoration : SwitchableDecoration native
{
}
// Random spawner -----------------------------------------------------------
ACTOR RandomSpawner native
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
}