mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-01-18 15:42:34 +00:00
ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk) |
||
---|---|---|
.. | ||
sources | ||
static | ||
CMakeLists.txt | ||
dehsupp.lmp | ||
wadsrc.vcproj |