gzdoom/wadsrc
Christoph Oelckers ae54e13428 IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
2008-08-09 11:35:42 +00:00
..
sources About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
static IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
CMakeLists.txt - Added Linux support for the CMakeLists. This meant downgrading them for 2008-07-25 01:37:44 +00:00
dehsupp.lmp - Changed MIDI playback to not bother playing super short songs that don't 2008-03-23 05:24:40 +00:00
wadsrc.vcproj About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00