gzdoom/src/gl/scene
2016-03-24 13:38:37 +01:00
..
gl_bsp.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_clipper.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_clipper.h - removed duplicate function definition. 2016-02-06 00:50:43 +01:00
gl_decal.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_drawinfo.cpp don't leave any gaps in the used clip planes. 2016-01-27 12:32:39 +01:00
gl_drawinfo.h - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
gl_fakeflat.cpp - copied over some stuff from the abandoned portals branch. 2016-02-15 13:11:31 +01:00
gl_flats.cpp - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
gl_portal.cpp - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
gl_portal.h - do not use the precalculated coordinates for non-linked portals because they are not static. 2016-03-04 14:41:24 +01:00
gl_renderhacks.cpp - fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here. 2015-05-29 12:03:50 +02:00
gl_scene.cpp - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
gl_sky.cpp - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
gl_skydome.cpp - fixed positioning for sky textures that are less than 128 pixels tall. 2015-03-15 12:10:22 +01:00
gl_sprite.cpp - fixed compilation of AActor::alpha 2016-03-22 12:56:20 +01:00
gl_spritelight.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_vertex.cpp - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00
gl_wall.h - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_walls.cpp - refactoring of portal grouping for the renderer, to allow more efficient clipping. 2016-03-04 14:10:13 +01:00
gl_walls_draw.cpp - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
gl_weapon.cpp - fixed some issues with dynamic lights caused by the floatification changes 2016-03-24 13:38:37 +01:00