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don't leave any gaps in the used clip planes.
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parent
47db3252f4
commit
238990c871
2 changed files with 4 additions and 4 deletions
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@ -767,11 +767,11 @@ void GLDrawList::DrawSorted()
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sorted=DoSort(SortNodes[SortNodeStart]);
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}
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gl_RenderState.ClearClipSplit();
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glEnable(GL_CLIP_DISTANCE1);
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glEnable(GL_CLIP_DISTANCE2);
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glEnable(GL_CLIP_DISTANCE3);
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DoDrawSorted(sorted);
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glDisable(GL_CLIP_DISTANCE1);
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glDisable(GL_CLIP_DISTANCE2);
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glDisable(GL_CLIP_DISTANCE3);
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gl_RenderState.ClearClipSplit();
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}
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@ -54,6 +54,6 @@ void main()
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gl_ClipDistance[0] = uClipHeightTop - worldcoord.y;
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}
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gl_ClipDistance[2] = worldcoord.y - uClipSplit.x;
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gl_ClipDistance[3] = uClipSplit.y - worldcoord.y;
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gl_ClipDistance[1] = worldcoord.y - uClipSplit.x;
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gl_ClipDistance[2] = uClipSplit.y - worldcoord.y;
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}
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