gzdoom/wadsrc/static/zscript/actors
2020-09-02 06:12:58 -04:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - fixed A_FireCGun. 2020-03-11 19:47:23 +01:00
heretic Fix Bag of Holding not increasing Firemace ammo capacity 2020-06-08 15:07:31 +03:00
hexen - let blastradius work without an effect actor. 2020-06-12 23:14:58 +02:00
inventory - fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists. 2020-06-16 01:11:08 +02:00
player Add Travelled virtual for PlayerPawn, akin to the same function for Inventory. (#1169) 2020-09-02 06:12:58 -04:00
raven - fixed: the minotaur spawned its floor flames regardless of the setting of compat_minotaur 2020-07-28 12:25:35 +02:00
shared - do not report missing camera target if its TID is zero 2020-08-27 11:57:25 +03:00
strife - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Add Pre/PostTeleport virtuals, for special handling of actor teleportation. 2020-09-02 12:02:09 +02:00
attacks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00