gzdoom/src/scripting
Christoph Oelckers d15f450fef - implemented MBF's monsters_avoid_hazards feature.
Both as a map flag for MBF21 support and as an actor flag for better control.
2021-08-21 12:29:24 +02:00
..
backend - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
decorate - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
zscript - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
thingdef.cpp - Do not error out if some states are missing in an abstract weapon class 2020-10-06 20:07:04 +02:00
thingdef.h - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
thingdef_data.cpp - implemented MBF's monsters_avoid_hazards feature. 2021-08-21 12:29:24 +02:00
thingdef_properties.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
vmiterators.cpp - fixed usage of uninitialized object in BlockLinesIterator 2019-10-26 11:01:49 +03:00
vmthunks.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
vmthunks_actors.cpp - implemented MBF's monsters_avoid_hazards feature. 2021-08-21 12:29:24 +02:00