gzdoom/src/gl/scene
2016-08-26 02:03:24 +02:00
..
gl_bsp.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.h - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_decal.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00
gl_drawinfo.cpp - added vertex initialization for walls in the processing pass for core profile without persistent buffers. 2016-08-25 23:13:49 +02:00
gl_drawinfo.h - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp - render sector hacks through the quad renderer if the vertex buffer is not accessible. 2016-08-26 02:03:24 +02:00
gl_portal.cpp - store the stencil caps in the reserved part of the main vertex buffer instead of constantly recreating them. 2016-08-26 00:01:51 +02:00
gl_portal.h - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - added vertex initialization for walls in the processing pass for core profile without persistent buffers. 2016-08-25 23:13:49 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - fixed: The model matrix must be disabled right after rendering the sky dome, so that it won't get used for the skyfog layer. 2016-08-14 20:11:46 +02:00
gl_sprite.cpp - removed unused variable. 2016-08-22 22:00:45 +02:00
gl_spritelight.cpp - fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result. 2016-05-04 11:33:18 +02:00
gl_vertex.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_wall.h - removed unused GLFLat::sub and all codes depending on it a valid pointer. 2016-08-26 00:04:29 +02:00
gl_walls.cpp - added vertex initialization for walls in the processing pass for core profile without persistent buffers. 2016-08-25 23:13:49 +02:00
gl_walls_draw.cpp - handle the case where a wall gets drawn with an unmapped buffer and no vertex data. 2016-08-25 23:20:23 +02:00
gl_weapon.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00