gzdoom/src/gl
2016-08-26 02:03:24 +02:00
..
compatibility - removed unused GLFLat::sub and all codes depending on it a valid pointer. 2016-08-26 00:04:29 +02:00
data - store the stencil caps in the reserved part of the main vertex buffer instead of constantly recreating them. 2016-08-26 00:01:51 +02:00
dynlights - fixed: The dynamic light buffer's behavior needs to obey the gl.lightmethod variable, and not depend on presence of persistently mapped buffers. 2016-08-04 12:55:21 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - This should have been part of an earlier commit, no idea why it wasn't saved... 2016-07-16 09:35:20 +02:00
renderer - use more desctiptive names for the predefined vertex buffer indices. 2016-08-25 22:23:31 +02:00
scene - render sector hacks through the quad renderer if the vertex buffer is not accessible. 2016-08-26 02:03:24 +02:00
shaders Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
textures OpenGL object labels and debug groups 2016-08-17 23:18:47 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h