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acolyte.txt
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Another sound with wrong attenuation
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2017-06-08 17:13:36 +02:00 |
alienspectres.txt
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Create alienspectres.txt
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2017-06-08 16:23:35 +02:00 |
beggars.txt
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coin.txt
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- added an amount parameter to the 'drop' CCMD.
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2017-02-23 20:18:02 +01:00 |
crusader.txt
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- converted the rest of a_strifestuff.cpp.
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2016-11-29 00:16:30 +01:00 |
entityboss.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
inquisitor.txt
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- fixed local variable having the same name as a member in Strife's inquisitor.
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2017-01-22 12:28:09 +01:00 |
klaxon.txt
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- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
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2016-12-11 12:10:05 +01:00 |
loremaster.txt
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- address bad use of pitch in A_CustomMissile.
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2016-12-24 14:46:34 +01:00 |
macil.txt
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merchants.txt
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oracle.txt
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- scriptified Oracle, Programmer and Rebels.
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2016-11-28 19:42:26 +01:00 |
peasants.txt
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programmer.txt
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- fixed: A_ProgrammerMelee damaged the caller, not the target.
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2017-03-02 13:14:54 +01:00 |
questitems.txt
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ratbuddy.txt
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reaver.txt
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- converted the rest of a_strifestuff.cpp.
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2016-11-29 00:16:30 +01:00 |
rebels.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
sentinel.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
sigil.txt
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- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
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2017-06-09 06:22:31 -04:00 |
spectral.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
stalker.txt
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- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
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2017-06-06 09:12:58 +02:00 |
strifeammo.txt
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strifearmor.txt
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strifebishop.txt
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- address bad use of pitch in A_CustomMissile.
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2016-12-24 14:46:34 +01:00 |
strifefunctions.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
strifehumanoid.txt
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- scriptified most of a_strifestuff.cpp.
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2016-11-28 23:30:14 +01:00 |
strifeitems.txt
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- added a callback to menu items for when a new menu gets created.
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2017-03-14 10:41:13 +01:00 |
strifekeys.txt
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strifeplayer.txt
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- scriptified most of a_strifestuff.cpp.
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2016-11-28 23:30:14 +01:00 |
strifestuff.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
strifeweapons.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
svelights.txt
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- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
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2017-05-01 21:25:54 +02:00 |
svestuff.txt
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- fixed: The Talisman powerup for SVE was given to the wrong actor.
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2017-05-03 22:07:33 +02:00 |
templar.txt
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- scriptified Reaver and Templar.
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2016-11-28 15:51:07 +01:00 |
thingstoblowup.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
weaponassault.txt
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- fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error.
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2017-04-06 20:52:38 +02:00 |
weaponcrossbow.txt
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- scriptified Strife's dagger and crossbow.
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2016-11-29 13:00:07 +01:00 |
weapondagger.txt
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- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
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2017-05-01 21:25:54 +02:00 |
weaponflamer.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
weapongrenade.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
weaponmauler.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
weaponmissile.txt
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- scriptified Strife's assault gun and missile launcher.
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2016-11-29 13:28:43 +01:00 |
zombie.txt
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