gzdoom/src/sc_man.cpp
Randy Heit c412b42703 - Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
- The stat meters now return an FString instead of sprintfing into a fixed
  output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
  - For consistancy with the other integral types, byte is no longer a
    synonym for BYTE.
  - Most uses of BOOL have been change to the standard C++ bool type. Those
    that weren't were changed to INTBOOL to indicate they may contain values
    other than 0 or 1 but are still used as a boolean.
  - Compiler-provided types with explicit bit sizes are now used. In
    particular, DWORD is no longer a long so it will work with both 64-bit
    Windows and Linux.
  - Since some files need to include Windows headers, uint32 is a synonym
    for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
  was all it contained.


SVN r326 (trunk)
2006-09-14 00:02:31 +00:00

727 lines
16 KiB
C++

//**************************************************************************
//**
//** sc_man.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: sc_man.c,v $
//** $Revision: 1.3 $
//** $Date: 96/01/06 03:23:43 $
//** $Author: bgokey $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <string.h>
#include <stdlib.h>
#include "doomtype.h"
#include "i_system.h"
#include "sc_man.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "m_misc.h"
#include "templates.h"
// MACROS ------------------------------------------------------------------
#define MAX_STRING_SIZE 4096
#define ASCII_COMMENT (';')
#define CPP_COMMENT ('/')
#define C_COMMENT ('*')
#define ASCII_QUOTE ('"')
#define LUMP_SCRIPT 1
#define FILE_ZONE_SCRIPT 2
#define NORMAL_STOPCHARS "{}|="
#define CMODE_STOPCHARS "`~!@#$%^&*(){}[]/=\?+|;:<>,."
#define CMODE_STOPCHARS_NODECIMAL "`~!@#$%^&*(){}[]/=\?+|;:<>,"
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void SC_PrepareScript (void);
static void CheckOpen (void);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
char *sc_String;
int sc_StringLen;
int sc_Number;
float sc_Float;
int sc_Line;
bool sc_End;
bool sc_Crossed;
bool sc_FileScripts = false;
char *sc_ScriptsDir = "";
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static FString ScriptName;
static char *ScriptBuffer;
static char *ScriptPtr;
static char *ScriptEndPtr;
static char StringBuffer[MAX_STRING_SIZE];
static bool ScriptOpen = false;
static int ScriptSize;
static bool AlreadyGot = false;
static bool FreeScript = false;
static char *SavedScriptPtr;
static int SavedScriptLine;
static bool CMode;
static bool Escape = true;
static bool AtTermed;
// CODE --------------------------------------------------------------------
//==========================================================================
//
// SC_Open
//
//==========================================================================
void SC_Open (const char *name)
{
int lump = Wads.CheckNumForFullName(name);
if (lump==-1) lump = Wads.GetNumForName(name);
SC_OpenLumpNum(lump, name);
}
//==========================================================================
//
// SC_OpenFile
//
// Loads a script (from a file). Uses the new/delete memory allocator for
// memory allocation and de-allocation.
//
//==========================================================================
void SC_OpenFile (const char *name)
{
BYTE *filebuf;
SC_Close ();
ScriptSize = M_ReadFile (name, &filebuf);
ScriptBuffer = (char *)filebuf;
ScriptName = name; // This is used for error messages so the full file name is preferable
FreeScript = true;
SC_PrepareScript ();
}
//==========================================================================
//
// SC_OpenMem
//
// Prepares a script that is already in memory for parsing. The caller is
// responsible for freeing it, if needed.
//
//==========================================================================
void SC_OpenMem (const char *name, char *buffer, int size)
{
SC_Close ();
ScriptSize = size;
ScriptBuffer = buffer;
ScriptName = name;
FreeScript = false;
SC_PrepareScript ();
}
//==========================================================================
//
// SC_OpenLumpNum
//
// Loads a script (from the WAD files).
//
//==========================================================================
void SC_OpenLumpNum (int lump, const char *name)
{
SC_Close ();
ScriptSize = Wads.LumpLength (lump);
ScriptBuffer = new char[ScriptSize];
Wads.ReadLump (lump, ScriptBuffer);
ScriptName = name;
FreeScript = true;
SC_PrepareScript ();
}
//==========================================================================
//
// SC_PrepareScript
//
// Prepares a script for parsing.
//
//==========================================================================
static void SC_PrepareScript (void)
{
ScriptPtr = ScriptBuffer;
ScriptEndPtr = ScriptPtr + ScriptSize;
sc_Line = 1;
sc_End = false;
ScriptOpen = true;
sc_String = StringBuffer;
AlreadyGot = false;
SavedScriptPtr = NULL;
CMode = false;
Escape = true;
}
//==========================================================================
//
// SC_Close
//
//==========================================================================
void SC_Close (void)
{
if (ScriptOpen)
{
if (ScriptBuffer)
{
if (FreeScript)
{
delete[] ScriptBuffer;
}
}
ScriptBuffer = NULL;
ScriptOpen = false;
}
}
//==========================================================================
//
// SC_SavePos
//
// Saves the current script location for restoration later
//
//==========================================================================
void SC_SavePos (void)
{
CheckOpen ();
if (sc_End)
{
SavedScriptPtr = NULL;
}
else
{
SavedScriptPtr = ScriptPtr;
SavedScriptLine = sc_Line;
}
}
//==========================================================================
//
// SC_RestorePos
//
// Restores the previously saved script location
//
//==========================================================================
void SC_RestorePos (void)
{
if (SavedScriptPtr)
{
ScriptPtr = SavedScriptPtr;
sc_Line = SavedScriptLine;
sc_End = false;
AlreadyGot = false;
}
}
//==========================================================================
//
// SC_SetCMode
//
// Enables/disables C mode. In C mode, more characters are considered to
// be whole words than in non-C mode.
//
//==========================================================================
void SC_SetCMode (bool cmode)
{
CMode = cmode;
}
//==========================================================================
//
// SC_SetEscape
//
// Turns the escape sequence \" in strings on or off. If it's off, that
// means you can't include quotation marks inside strings.
//
//==========================================================================
void SC_SetEscape (bool esc)
{
Escape = esc;
}
//==========================================================================
//
// SC_GetString
//
//==========================================================================
bool SC_GetString ()
{
char *marker, *tok;
CheckOpen();
if (AlreadyGot)
{
AlreadyGot = false;
return true;
}
sc_Crossed = false;
if (ScriptPtr >= ScriptEndPtr)
{
sc_End = true;
return false;
}
// In case the generated scanner does not use marker, avoid compiler warnings.
marker;
#include "sc_man_scanner.h"
}
//==========================================================================
//
// SC_MustGetString
//
//==========================================================================
void SC_MustGetString (void)
{
if (SC_GetString () == false)
{
SC_ScriptError ("Missing string (unexpected end of file).");
}
}
//==========================================================================
//
// SC_MustGetStringName
//
//==========================================================================
void SC_MustGetStringName (const char *name)
{
SC_MustGetString ();
if (SC_Compare (name) == false)
{
SC_ScriptError ("Expected '%s', got '%s'.", name, sc_String);
}
}
//==========================================================================
//
// SC_CheckString
//
// Checks if the next token matches the specified string. Returns true if
// it does. If it doesn't, it ungets it and returns false.
//==========================================================================
bool SC_CheckString (const char *name)
{
if (SC_GetString ())
{
if (SC_Compare (name))
{
return true;
}
SC_UnGet ();
}
return false;
}
//==========================================================================
//
// SC_GetNumber
//
//==========================================================================
bool SC_GetNumber (void)
{
char *stopper;
CheckOpen ();
if (SC_GetString())
{
if (strcmp (sc_String, "MAXINT") == 0)
{
sc_Number = INT_MAX;
}
else
{
sc_Number = strtol (sc_String, &stopper, 0);
if (*stopper != 0)
{
SC_ScriptError ("SC_GetNumber: Bad numeric constant \"%s\".", sc_String);
}
}
sc_Float = (float)sc_Number;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_MustGetNumber
//
//==========================================================================
void SC_MustGetNumber (void)
{
if (SC_GetNumber() == false)
{
SC_ScriptError ("Missing integer (unexpected end of file).");
}
}
//==========================================================================
//
// SC_CheckNumber
// similar to SC_GetNumber but ungets the token if it isn't a number
// and does not print an error
//
//==========================================================================
bool SC_CheckNumber (void)
{
char *stopper;
//CheckOpen ();
if (SC_GetString())
{
if (strcmp (sc_String, "MAXINT") == 0)
{
sc_Number = INT_MAX;
}
else
{
sc_Number = strtol (sc_String, &stopper, 0);
if (*stopper != 0)
{
SC_UnGet();
return false;
}
}
sc_Float = (float)sc_Number;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_CheckFloat
// [GRB] Same as SC_CheckNumber, only for floats
//
//==========================================================================
bool SC_CheckFloat (void)
{
char *stopper;
//CheckOpen ();
if (SC_GetString())
{
sc_Float = strtod (sc_String, &stopper);
if (*stopper != 0)
{
SC_UnGet();
return false;
}
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_GetFloat
//
//==========================================================================
bool SC_GetFloat (void)
{
char *stopper;
CheckOpen ();
if (SC_GetString())
{
sc_Float = (float)strtod (sc_String, &stopper);
if (*stopper != 0)
{
I_Error ("SC_GetFloat: Bad numeric constant \"%s\".\n"
"Script %s, Line %d\n", sc_String, ScriptName.GetChars(), sc_Line);
}
sc_Number = (int)sc_Float;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_MustGetFloat
//
//==========================================================================
void SC_MustGetFloat (void)
{
if (SC_GetFloat() == false)
{
SC_ScriptError ("Missing floating-point number (unexpected end of file).");
}
}
//==========================================================================
//
// SC_UnGet
//
// Assumes there is a valid string in sc_String.
//
//==========================================================================
void SC_UnGet (void)
{
AlreadyGot = true;
}
//==========================================================================
//
// SC_Check
//
// Returns true if another token is on the current line.
//
//==========================================================================
/*
bool SC_Check(void)
{
char *text;
CheckOpen();
text = ScriptPtr;
if(text >= ScriptEndPtr)
{
return false;
}
while(*text <= 32)
{
if(*text == '\n')
{
return false;
}
text++;
if(text == ScriptEndPtr)
{
return false;
}
}
if(*text == ASCII_COMMENT)
{
return false;
}
return true;
}
*/
//==========================================================================
//
// SC_MatchString
//
// Returns the index of the first match to sc_String from the passed
// array of strings, or -1 if not found.
//
//==========================================================================
int SC_MatchString (const char **strings)
{
int i;
for (i = 0; *strings != NULL; i++)
{
if (SC_Compare (*strings++))
{
return i;
}
}
return -1;
}
//==========================================================================
//
// SC_MustMatchString
//
//==========================================================================
int SC_MustMatchString (const char **strings)
{
int i;
i = SC_MatchString (strings);
if (i == -1)
{
SC_ScriptError (NULL);
}
return i;
}
//==========================================================================
//
// SC_Compare
//
//==========================================================================
bool SC_Compare (const char *text)
{
return (stricmp (text, sc_String) == 0);
}
//==========================================================================
//
// SC_ScriptError
//
//==========================================================================
void STACK_ARGS SC_ScriptError (const char *message, ...)
{
FString composed;
if (message == NULL)
{
composed = "Bad syntax.";
}
else
{
va_list arglist;
va_start (arglist, message);
composed.VFormat (message, arglist);
va_end (arglist);
}
I_Error ("Script error, \"%s\" line %d:\n%s\n", ScriptName.GetChars(),
sc_Line, composed.GetChars());
}
//==========================================================================
//
// CheckOpen
//
//==========================================================================
static void CheckOpen(void)
{
if (ScriptOpen == false)
{
I_FatalError ("SC_ call before SC_Open().");
}
}
//==========================================================================
//
// Script state saving
// This allows recursive script execution
// This does not save the last token!
//
//==========================================================================
struct SavedScript
{
int sc_Line;
bool sc_End;
bool sc_Crossed;
bool sc_FileScripts;
FString *ScriptName;
char *ScriptBuffer;
char *ScriptPtr;
char *ScriptEndPtr;
bool ScriptOpen;
int ScriptSize;
bool FreeScript;
char *SavedScriptPtr;
int SavedScriptLine;
bool CMode;
bool Escape;
};
static TArray<SavedScript> SavedScripts;
void SC_SaveScriptState()
{
SavedScript ss;
ss.sc_Line = sc_Line;
ss.sc_End = sc_End;
ss.sc_Crossed = sc_Crossed;
ss.sc_FileScripts = sc_FileScripts;
ss.ScriptName = ::new FString(ScriptName);
ss.ScriptBuffer = ScriptBuffer;
ss.ScriptPtr = ScriptPtr;
ss.ScriptEndPtr = ScriptEndPtr;
ss.ScriptOpen = ScriptOpen;
ss.ScriptSize = ScriptSize;
ss.FreeScript = FreeScript;
ss.SavedScriptPtr = SavedScriptPtr;
ss.SavedScriptLine = SavedScriptLine;
ss.CMode = CMode;
ss.Escape = Escape;
SavedScripts.Push(ss);
ScriptOpen = false;
}
void SC_RestoreScriptState()
{
if (SavedScripts.Size()>0)
{
SavedScript ss;
SavedScripts.Pop(ss);
sc_Line = ss.sc_Line;
sc_End = ss.sc_End;
sc_Crossed = ss.sc_Crossed;
sc_FileScripts = ss.sc_FileScripts;
ScriptName = *ss.ScriptName;
::delete ss.ScriptName;
ScriptBuffer = ss.ScriptBuffer;
ScriptPtr = ss.ScriptPtr;
ScriptEndPtr = ss.ScriptEndPtr;
ScriptOpen = ss.ScriptOpen;
ScriptSize = ss.ScriptSize;
FreeScript = ss.FreeScript;
SavedScriptPtr = ss.SavedScriptPtr;
SavedScriptLine = ss.SavedScriptLine;
CMode = ss.CMode;
Escape = ss.Escape;
SavedScripts.ShrinkToFit();
AlreadyGot = false;
}
}