..
gl_bitmap.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_bitmap.h
- fixed display of alpha textures without shaders.
2016-04-26 19:11:32 +02:00
gl_hirestex.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_hqresize.cpp
Added multithreaded upscaling with xBRZ (macOS only)
2016-10-14 17:14:49 +03:00
gl_hwtexture.cpp
Fix tonemap texture filtering (black screen) regression
2016-11-28 02:32:57 +01:00
gl_hwtexture.h
Fix tonemap texture filtering (black screen) regression
2016-11-28 02:32:57 +01:00
gl_material.cpp
- fixed: FGLTexture::CreateTexBuffer needs to be more careful with setting the texture's translucency information.
2016-12-29 14:33:53 +01:00
gl_material.h
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_samplers.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_samplers.h
- fixed caching of texture sampler state for old hardware.
2016-05-03 13:39:41 +02:00
gl_skyboxtexture.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_skyboxtexture.h
- GL code adjustments for reworked precaching.
2015-04-01 11:59:41 +02:00
gl_texture.cpp
- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.
2016-10-20 10:36:23 +02:00
gl_texture.h
- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.
2016-10-20 10:36:23 +02:00
gl_translate.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_translate.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00