mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-01-23 09:51:26 +00:00
8b6e09ca09
This was done to clean up the license and to ensure that any commercial fork of the engine has to obey the far stricter requirements concerning source distribution. The old license was compatible with GPLv2 whereas combining GPLv2 and LGPLv3 force a license upgrade to GPLv3. The license of code that originates from ZDoomGL has not been changed.
360 lines
11 KiB
C++
360 lines
11 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2005-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** Hires texture management
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**
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*/
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#ifdef _MSC_VER
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#define F_OK 0 /* Check for file existence */
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#define W_OK 2 /* Check for write permission */
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#define R_OK 4 /* Check for read permission */
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#include <io.h>
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#else
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#include <unistd.h>
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#endif
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#include "w_wad.h"
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#include "m_png.h"
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#include "sbar.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "zstring.h"
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#ifndef _WIN32
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#define _access(a,b) access(a,b)
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#endif
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static int Doom2Wad = -1;
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// quick'n dirty hack. Should be enough here...
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static void SetDoom2Wad()
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{
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if (Doom2Wad == -1)
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{
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FString iwad = Wads.GetWadFullName(1);
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iwad.ToLower();
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if (iwad.IndexOf("plutonia") >= 0) Doom2Wad = 1;
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else if (iwad.IndexOf("tnt") >= 0) Doom2Wad = 2;
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else Doom2Wad = 0;
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}
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}
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//==========================================================================
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//
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// Checks for the presence of a hires texture replacement in a Doomsday style PK3
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//
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//==========================================================================
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int CheckDDPK3(FTexture *tex)
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{
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static const char * doom1texpath[]= {
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"data/jdoom/textures/doom/%s.%s", "data/jdoom/textures/doom-ult/%s.%s", "data/jdoom/textures/doom1/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * doom2texpath[]= {
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"data/jdoom/textures/doom2/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * pluttexpath[]= {
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"data/jdoom/textures/doom2-plut/%s.%s", "data/jdoom/textures/plutonia/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * tnttexpath[]= {
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"data/jdoom/textures/doom2-tnt/%s.%s", "data/jdoom/textures/tnt/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * heretictexpath[]= {
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"data/jheretic/textures/%s.%s", NULL };
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static const char * hexentexpath[]= {
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"data/jhexen/textures/%s.%s", NULL };
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static const char * strifetexpath[]= {
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"data/jstrife/textures/%s.%s", NULL };
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static const char * chextexpath[]= {
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"data/jchex/textures/%s.%s", NULL };
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static const char * doomflatpath[]= {
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"data/jdoom/flats/%s.%s", NULL };
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static const char * hereticflatpath[]= {
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"data/jheretic/flats/%s.%s", NULL };
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static const char * hexenflatpath[]= {
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"data/jhexen/flats/%s.%s", NULL };
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static const char * strifeflatpath[]= {
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"data/jstrife/flats/%s.%s", NULL };
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static const char * chexflatpath[]= {
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"data/jchex/flats/%s.%s", NULL };
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FString checkName;
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const char ** checklist;
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BYTE useType=tex->UseType;
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if (useType==FTexture::TEX_SkinSprite || useType==FTexture::TEX_Decal || useType==FTexture::TEX_FontChar)
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{
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return -3;
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}
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bool ispatch = (useType==FTexture::TEX_MiscPatch || useType==FTexture::TEX_Sprite) ;
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// for patches this doesn't work yet
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if (ispatch) return -3;
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if (!gameinfo.ConfigName.CompareNoCase("Doom"))
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{
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if (!(gameinfo.flags & GI_MAPxx))
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{
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checklist = useType==FTexture::TEX_Flat? doomflatpath : doom1texpath;
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}
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else
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{
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SetDoom2Wad();
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if (Doom2Wad == 1)
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checklist = useType==FTexture::TEX_Flat? doomflatpath : pluttexpath;
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else if (Doom2Wad == 2)
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checklist = useType==FTexture::TEX_Flat? doomflatpath : tnttexpath;
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else
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checklist = useType==FTexture::TEX_Flat? doomflatpath : doom2texpath;
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}
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Heretic"))
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{
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checklist = useType==FTexture::TEX_Flat? hereticflatpath : heretictexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Hexen"))
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{
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checklist = useType==FTexture::TEX_Flat? hexenflatpath : hexentexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Strife"))
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{
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checklist = useType==FTexture::TEX_Flat? strifeflatpath : strifetexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Chex"))
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{
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checklist = useType==FTexture::TEX_Flat? chexflatpath : chextexpath;
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}
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else
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return -3;
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while (*checklist)
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{
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static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL };
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for (const char ** extp=extensions; *extp; extp++)
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{
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checkName.Format(*checklist, tex->Name.GetChars(), *extp);
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int lumpnum = Wads.CheckNumForFullName(checkName);
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if (lumpnum >= 0) return lumpnum;
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}
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checklist++;
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}
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return -3;
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}
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//==========================================================================
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//
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// Checks for the presence of a hires texture replacement
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//
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//==========================================================================
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int CheckExternalFile(FTexture *tex, bool & hascolorkey)
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{
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static const char * doom1texpath[]= {
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"%stextures/doom/doom1/%s.%s", "%stextures/doom/doom1/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * doom2texpath[]= {
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"%stextures/doom/doom2/%s.%s", "%stextures/doom/doom2/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * pluttexpath[]= {
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"%stextures/doom/plut/%s.%s", "%stextures/doom/plut/%s-ck.%s",
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"%stextures/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * tnttexpath[]= {
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"%stextures/doom/tnt/%s.%s", "%stextures/doom/tnt/%s-ck.%s",
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"%stextures/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * heretictexpath[]= {
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"%stextures/heretic/%s.%s", "%stextures/heretic/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * hexentexpath[]= {
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"%stextures/hexen/%s.%s", "%stextures/hexen/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * strifetexpath[]= {
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"%stextures/strife/%s.%s", "%stextures/strife/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * chextexpath[]= {
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"%stextures/chex/%s.%s", "%stextures/chex/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * doom1flatpath[]= {
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"%sflats/doom/doom1/%s.%s", "%stextures/doom/doom1/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * doom2flatpath[]= {
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"%sflats/doom/doom2/%s.%s", "%stextures/doom/doom2/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * plutflatpath[]= {
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"%sflats/doom/plut/%s.%s", "%stextures/doom/plut/flat-%s.%s",
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"%sflats/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * tntflatpath[]= {
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"%sflats/doom/tnt/%s.%s", "%stextures/doom/tnt/flat-%s.%s",
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"%sflats/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * hereticflatpath[]= {
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"%sflats/heretic/%s.%s", "%stextures/heretic/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * hexenflatpath[]= {
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"%sflats/hexen/%s.%s", "%stextures/hexen/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * strifeflatpath[]= {
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"%sflats/strife/%s.%s", "%stextures/strife/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * chexflatpath[]= {
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"%sflats/chex/%s.%s", "%stextures/chex/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * doom1patchpath[]= {
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"%spatches/doom/doom1/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * doom2patchpath[]= {
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"%spatches/doom/doom2/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * plutpatchpath[]= {
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"%spatches/doom/plut/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * tntpatchpath[]= {
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"%spatches/doom/tnt/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * hereticpatchpath[]= {
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"%spatches/heretic/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * hexenpatchpath[]= {
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"%spatches/hexen/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * strifepatchpath[]= {
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"%spatches/strife/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * chexpatchpath[]= {
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"%spatches/chex/%s.%s", "%spatches/%s.%s", NULL
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};
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FString checkName;
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const char ** checklist;
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BYTE useType=tex->UseType;
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if (useType==FTexture::TEX_SkinSprite || useType==FTexture::TEX_Decal || useType==FTexture::TEX_FontChar)
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{
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return -3;
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}
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bool ispatch = (useType==FTexture::TEX_MiscPatch || useType==FTexture::TEX_Sprite) ;
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// for patches this doesn't work yet
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if (ispatch) return -3;
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if (!gameinfo.ConfigName.CompareNoCase("Doom"))
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{
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if (!(gameinfo.flags & GI_MAPxx))
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{
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checklist = ispatch ? doom1patchpath : useType==FTexture::TEX_Flat? doom1flatpath : doom1texpath;
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}
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else
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{
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SetDoom2Wad();
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if (Doom2Wad == 1)
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checklist = ispatch ? plutpatchpath : useType==FTexture::TEX_Flat? plutflatpath : pluttexpath;
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else if (Doom2Wad == 2)
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checklist = ispatch ? tntpatchpath : useType==FTexture::TEX_Flat? tntflatpath : tnttexpath;
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else
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checklist = ispatch ? doom2patchpath : useType==FTexture::TEX_Flat? doom2flatpath : doom2texpath;
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}
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Heretic"))
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{
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checklist = ispatch ? hereticpatchpath : useType==FTexture::TEX_Flat? hereticflatpath : heretictexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Hexen"))
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{
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checklist = ispatch ? hexenpatchpath : useType==FTexture::TEX_Flat? hexenflatpath : hexentexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Strife"))
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{
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checklist = ispatch ?strifepatchpath : useType==FTexture::TEX_Flat? strifeflatpath : strifetexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Chex"))
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{
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checklist = ispatch ?chexpatchpath : useType==FTexture::TEX_Flat? chexflatpath : chextexpath;
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}
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else
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return -3;
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while (*checklist)
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{
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static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL };
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for (const char ** extp=extensions; *extp; extp++)
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{
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checkName.Format(*checklist, progdir.GetChars(), tex->Name.GetChars(), *extp);
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if (_access(checkName, 0) == 0)
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{
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hascolorkey = !!strstr(checkName, "-ck.");
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return Wads.AddExternalFile(checkName);
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}
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}
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checklist++;
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}
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return -3;
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}
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