gzdoom/docs/licenses
alexey.lysiuk c68aa2b241 Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
2016-10-03 00:15:45 +02:00
..
bsd.txt
buildlic.txt
cephes.txt
doomlic.txt
dumb.txt
fxaa.txt Added FXAA post-processing 2016-10-03 00:15:45 +02:00
gdtoa.txt
lgpl.txt - lgpl.txt 2016-09-14 21:05:25 +02:00
README.TXT
xBRZ.jpg - added xBRZ texture scaler after clearing the licensing conditions. A screenshot of the confirmation that this is ok has been added to the 'licenses' folder. 2016-09-03 14:01:51 +02:00

The original Doom source code was released by id Software under the
Doom Source Code License. See doomlic.txt.

Parts of the renderer use code from the BUILD engine by Ken Silverman.
See buildlic.txt.

The majority of original code uses a BSD-like lincese. See bsd.txt.

This software is based in part on the work of the Independent JPEG Group.

This software uses the 'zlib' general purpose compression library by
Jean-loup Gailly and Mark Adler.

This software uses the gdtoa package, see gdtoa.txt.

This software uses the snes_spc library, which is covered by the GNU Lesser
General Public License. See lgpl.txt.

This software uses the "Dynamic Universal Music Bibliotheque" library for
MOD music playback. See dumb.txt for original license. The version used,
however, has been heavily modified from its original form and is the same
version used by the foobar2000 component foo_dumb as of mid-2008, found at
http://kode54.foobar2000.org/.

This software uses the OPL emulator from MAME 0.95. Playback of MUS files
on the OPL emulation is accomplished with some help from Vladimir Arnost's
MUS File Player Library, with fixes to make it more accurate.