gzdoom/src/scripting
Christoph Oelckers 9b9fd35107 - hooked up the colorization feature.
It can now be used from UDMF and ZScript.
To avoid clutter it doesn't allow setting the values individually but requires definition of a data record in TEXTURES.

colorization
{
    DesaturationFactor <float>
    Invert
    AddColor <color>
    ModulateColor <color>
    BlendColor <color>, <mode> [, <alpha>]
}

Mode for BlendColor can be Alpha (normal translucent blending), as well as 3 special values taken from Build engine games: Screen, Overlay and HardLight.
2019-12-29 11:30:37 +01:00
..
backend - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
decorate - fixed missing checks for function calls from DECORATE 2019-11-21 16:58:28 +02:00
vm - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
zscript Fixed mixins. 2019-11-04 18:31:31 -03:00
symbols.cpp - fixed erroneous removal of property flag members 2019-02-03 12:33:06 +02:00
symbols.h - added ability to specify deprecation messages in ZScript 2019-08-28 13:37:48 +02:00
thingdef.cpp - added validation for presence of drop item classes 2019-07-11 14:11:01 +02:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something. 2019-08-11 09:00:29 +02:00
thingdef_properties.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
types.cpp - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - fixed usage of uninitialized object in BlockLinesIterator 2019-10-26 11:01:49 +03:00
vmthunks.cpp - hooked up the colorization feature. 2019-12-29 11:30:37 +01:00
vmthunks_actors.cpp - renamed IsActorPlayingSomething to IsActorPlayingSound and made it clearscope. 2019-12-17 09:58:50 +01:00