mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 13:01:03 +00:00
84 lines
1.5 KiB
Text
84 lines
1.5 KiB
Text
|
|
class Templar : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 300;
|
|
Painchance 100;
|
|
Speed 8;
|
|
Radius 20;
|
|
Height 60;
|
|
Mass 500;
|
|
Monster;
|
|
+NOBLOOD
|
|
+SEESDAGGERS
|
|
+NOSPLASHALERT
|
|
MaxdropoffHeight 32;
|
|
MinMissileChance 200;
|
|
SeeSound "templar/sight";
|
|
PainSound "templar/pain";
|
|
DeathSound "templar/death";
|
|
ActiveSound "templar/active";
|
|
CrushPainSound "misc/pcrush";
|
|
Tag "$TAG_TEMPLAR";
|
|
HitObituary "$OB_TEMPLARHIT";
|
|
Obituary "$OB_TEMPLAR";
|
|
DropItem "EnergyPod";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PGRD A 5 A_Look2;
|
|
Loop;
|
|
PGRD B 10;
|
|
Loop;
|
|
PGRD C 10;
|
|
Loop;
|
|
PGRD B 10 A_Wander;
|
|
Loop;
|
|
See:
|
|
PGRD AABBCCDD 3 A_Chase;
|
|
Loop;
|
|
Melee:
|
|
PGRD E 8 A_FaceTarget;
|
|
PGRD F 8 A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade");
|
|
Goto See;
|
|
Missile:
|
|
PGRD G 8 BRIGHT A_FaceTarget;
|
|
PGRD H 8 BRIGHT A_TemplarAttack;
|
|
Goto See;
|
|
Pain:
|
|
PGRD A 2;
|
|
PGRD A 2 A_Pain;
|
|
Goto See;
|
|
Death:
|
|
PGRD I 4 A_TossGib;
|
|
PGRD J 4 A_Scream;
|
|
PGRD K 4 A_TossGib;
|
|
PGRD L 4 A_NoBlocking;
|
|
PGRD MN 4;
|
|
PGRD O 4 A_TossGib;
|
|
PGRD PQRSTUVWXYZ[ 4;
|
|
PGRD \ -1;
|
|
Stop;
|
|
}
|
|
|
|
void A_TemplarAttack()
|
|
{
|
|
if (target != null)
|
|
{
|
|
A_PlaySound ("templar/shoot", CHAN_WEAPON);
|
|
A_FaceTarget ();
|
|
double pitch = AimLineAttack (angle, MISSILERANGE);
|
|
|
|
for (int i = 0; i < 10; ++i)
|
|
{
|
|
int damage = (random[Templar]() & 4) * 2;
|
|
double ang = angle + random2[Templar]() * (11.25 / 256);
|
|
LineAttack (ang, MISSILERANGE+64., pitch + random2[Templar]() * (7.097 / 256), damage, 'Hitscan', "MaulerPuff");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|