gzdoom/wadsrc/static/zscript
Christoph Oelckers 9948189193 - scriptified PowerProtection and PowerDamage.
- made ModifyDamage calls iterative instead of recursive. With going through the VM they'd be too costly otherwise.
- small optimization: Detect empty VM functions right when entering the VM and shortcut them. This is to reduce the overhead of virtual placeholders, which in a few cases (e.g. CanCollideWith and ModifyDamage) can be called quite frequently.
2017-01-01 23:11:48 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed: A_M_Refire's 'ignoremissile' parameter lost its default value. 2017-01-01 15:41:40 +01:00
heretic - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
hexen - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
raven - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
shared - scriptified PowerProtection and PowerDamage. 2017-01-01 23:11:48 +01:00
strife - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
actor.txt - scriptified PowerProtection and PowerDamage. 2017-01-01 23:11:48 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
compatibility.txt - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
constants.txt - scriptified PowerInfiniteAmmo to test the exported functions. 2016-12-31 00:20:02 +01:00