mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-24 03:21:18 +00:00
61cc7dbb29
- fixed parsing of named damage types and pain chances.
99 lines
1.7 KiB
Text
99 lines
1.7 KiB
Text
// Blue mana ----------------------------------------------------------------
|
|
|
|
class Mana1 : Ammo
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Amount 15;
|
|
Inventory.MaxAmount 200;
|
|
Ammo.BackpackAmount 15;
|
|
Ammo.BackpackMaxAmount 200;
|
|
Radius 8;
|
|
Height 8;
|
|
+FLOATBOB
|
|
Inventory.Icon "MAN1I0";
|
|
Inventory.PickupMessage "$TXT_MANA_1";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
MAN1 ABCDEFGHI 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Green mana ---------------------------------------------------------------
|
|
|
|
class Mana2 : Ammo
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Amount 15;
|
|
Inventory.MaxAmount 200;
|
|
Ammo.BackpackAmount 15;
|
|
Ammo.BackpackMaxAmount 200;
|
|
Radius 8;
|
|
Height 8;
|
|
+FLOATBOB
|
|
Inventory.Icon "MAN2G0";
|
|
Inventory.PickupMessage "$TXT_MANA_2";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
MAN2 ABCDEFGHIJKLMNOP 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Combined mana ------------------------------------------------------------
|
|
|
|
class Mana3 : CustomInventory
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 8;
|
|
+FLOATBOB
|
|
Inventory.PickupMessage "$TXT_MANA_BOTH";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
MAN3 ABCDEFGHIJKLMNOP 4 Bright;
|
|
Loop;
|
|
Pickup:
|
|
TNT1 A 0 A_GiveInventory("Mana1", 20);
|
|
TNT1 A 0 A_GiveInventory("Mana2", 20);
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Boost Mana Artifact Krater of Might ------------------------------------
|
|
|
|
class ArtiBoostMana : CustomInventory
|
|
{
|
|
Default
|
|
{
|
|
+FLOATBOB
|
|
+COUNTITEM
|
|
+INVENTORY.INVBAR
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.PickupFlash "PickupFlash";
|
|
Inventory.DefMaxAmount;
|
|
Inventory.Icon "ARTIBMAN";
|
|
Inventory.PickupSound "misc/p_pkup";
|
|
Inventory.PickupMessage "$TXT_ARTIBOOSTMANA";
|
|
Tag "$TAG_ARTIBOOSTMANA";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BMAN A -1;
|
|
Stop;
|
|
Use:
|
|
TNT1 A 0 A_GiveInventory("Mana1", 200);
|
|
TNT1 A 0 A_GiveInventory("Mana2", 200);
|
|
Stop;
|
|
}
|
|
}
|