mirror of
https://github.com/ZDoom/gzdoom.git
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912f8666d7
- Fixed: The FMOD stream player must specify whether it wants to play the sound looped or not when playback is started, not when the stream is created. - Fixed: A_Saw didn't use the puff's damage type. - Fixed: The AxeBlood's death state was using the wrong sprite frame. - Fixed: The Mancubus had an attack sound defined even though it shouldn't. SVN r565 (trunk)
67 lines
No EOL
805 B
Text
67 lines
No EOL
805 B
Text
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// Blood sprite ------------------------------------------------------------
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ACTOR Blood
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{
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SpawnID 130
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Mass 5
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+NOBLOCKMAP
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+NOTELEPORT
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States
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{
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Spawn:
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BLUD CBA 8
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Stop
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Spray:
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SPRY ABCDEF 3
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SPRY G 2
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Stop
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}
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}
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// Blood splatter -----------------------------------------------------------
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ACTOR BloodSplatter
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{
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Radius 2
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Height 4
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+CANNOTPUSH
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Mass 5
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States
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{
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Spawn:
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BLUD CBA 8
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Stop
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Death:
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BLUD A 6
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Stop
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}
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}
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// Axe Blood ----------------------------------------------------------------
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ACTOR AxeBlood
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{
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Radius 2
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Height 4
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+NOBLOCKMAP
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+NOGRAVITY
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+DROPOFF
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+NOTELEPORT
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+CANNOTPUSH
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Mass 5
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States
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{
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Spawn:
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FAXE FGHIJ 3
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Death:
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FAXE K 3
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Stop
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}
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}
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